BSG
With a maximum firepower I could should be able to do some damage in that sector. Thoughts from folks?
I think that's a pretty good choice. Light 'em up, Captain! That's what we say, right? Is that right?
Edit: or not.
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BSG
With a maximum firepower I could should be able to do some damage in that sector. Thoughts from folks?
I think that's a pretty good choice. Light 'em up, Captain! That's what we say, right? Is that right?
Edit: or not.
BSG
If you don't have an MF but you do have an XO, you could XO the Chief. He can activate Comms twice, which would be enough to draw all the civvies into Sector 5 with you.
BSG
I do have an XO so that is an option.
BSG
I agree it's a good time to check out those civvies. Maybe the one in Sector 6 isn't even manned.
BSG
We also have the option of jumping early (with the risk of losing population).
BSG
I'd rather trust in the RSVs to defend the single civvie in sector 6 than try to jump early, at this point. I'm not sure what the max amount of pop a civvie ship can carry is, but I'm pretty sure it's less than 3.
BSG
But I believe--correct me if I am wrong--civvie ships can also carry food (and fuel). Which we don't want to lose.
I'd say maybe XOing Chief to move the civvies is the best idea, but I'd also be behind doing what you can in the cockpit.
BSG
My favorite options in order are-
1 XO Chief to move the civvies
2 Jump early
3 Go shoot at the cylons in a viper
I'm going dark again. The library's closed tomorrow.
My favorite options in order
I agree with Laga's order.
BSG
I XO the chief.