Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Thanks DQ. No problem. The goal is within 24 hours. Sooner means faster game play, but we know, we can't live on the board 24/7. Although CO's are always welcomed!
With that, an update total
Hangar Accident
Skill Check (10 PRB)
Destiny:
Y3, R3
Helo:
R3
Tigh:
P1, P3
Chief:
-none-
Apollo:
Boomer:
(COs submitted)
Zarek:
(COs submitted)
Running tally: 7 (Fail)
Chief indicated the only thing he could contribute was the open face sandwich part of lunch. For the next course, we look to Apollo.
Mr. CAG? Sounds like he's humming something from Peter Pan, he keeps repeating the line "2nd star to the right, and straight on until morning". I think that boy listens to show tunes way too much. Frakkin joyriders. There is a battle going on out there!
BSG
I don't really have anything to give to this fight. I play no cards.
BSG
Excellent. Thank you Apollo! With that, I have CO's from the remainder of the field. It plays out as follows:
Hangar Accident
Skill Check (10 PRB)
Destiny:
Y3, R3
Helo:
R3
Tigh:
P1, P3
Chief:
-none-
Apollo:
-none-
Boomer:
B3
Zarek:
none needed
Running tally: 10
(Pass)
Congratulations nuggets. You just passed your first Crisis Card. How does it feel? Wanna hit the showers? Well, you can't. You got some flying toasters! As much as you wish it was a screen saver for the DRADIS, it's not. Those blips are bad guys. And oh look, that mother ship has given birth to the cutest little Heavy Raider. Boy it's a chubby baby. Looks nothing like the mother. Judging by the boxiness of it, I'm guessing it's the milkman's kid. And for passing the check, the card says you get NOTHING. Bwahahaha! Love it. Like Christmas opening an empty box. But if you don't get your pockets picked, I guess you get the gift of not losing anything, right. Except all those pretty cards. Can't help but look at the card collections and see some empty hands. Should make the next check fun!
So, we add a heavy raider into Sector 1. We advance the Jump Track one step. And that's about it.
BSG
Round 1.2 - Zarek
Locations and Hands
Zarek: Presidents Office; 7 cards
Helo: Stranded on Caprica; 0 cards
Tigh: Command; 0 cards
Chief: Hangar Deck; 1 cards
Apollo: Sector 5; 2 cards
Boomer: Press Room; 1 cards
Sectors
Sector 1: 1 Basestar, 1 Heavy Raider
Sector 2: 3 Raiders
Sector 3: - mt -
Sector 4: Civilians A B
Sector 5: RSV, Apollo
Sector 6: RSV
Resources
Fuel: 8
Food: 9
Morale: 9
Population: 12
Viper Reserves: 5
Damaged Vipers: 0
Raptors: 4
Boarding Party: none
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: none
------
Now onto Round 1.3 Helo. This should be a bit quicker. No move or action needed. I will send card draw to Helo, and crisis card info to all shortly.
BSG
Ok, our first skill check went well, good job. We are very short on cards, though. I will reiterate my offer to work the Press Room should the Admiral see clear to give me an XO.
BSG
Crisis Card round 1.3 Helo
Cylon Swarm
Cylons Attack!
Activation:
Basestar!
Random die roll is a
4.
When a Basestar fires on Galactica, 4-8 =
damaged!
Random pick, and we have a damaged
Admirals Quarters!
Jump track:
NO ADVANCE
Massive Deployment:
Keep this card in play until the fleet jumps.
eta:
Fix the fact that the GM was drinking with the Admiral, and forgot when Basestars activate, they fire on Galactica.
BSG
End of Round 1.3 - Helo Summery
Locations and Hands
Helo: Stranded on Caprica; 5 cards
Tigh: Command; 0 cards
Chief: Hangar Deck; 1 cards
Apollo: Sector 5; 2 cards
Boomer: Press Room; 1 cards
Zarek: Presidents Office; 7 cards
Sectors
Sector 1: 2 Basestar, 5 Raiders, 1 Heavy Raider
Sector 2: 3 Raiders, 1 heavy raider
Sector 3: - mt -
Sector 4: Civilians A B C
Sector 5: 2 RSV, Apollo, Civilian D
Sector 6: 2 RSV, Civilian E
Resources
Fuel: 8
Food: 9
Morale: 9
Population: 12
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 4
Boarding Party: none
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: Admirals Quarters
eta:
fix forgotten damage to Galactica.
BSG
"What the frak..."
No, BillyBoomer, I don't think having you draw cards would be the wisest course of action. Short on cards though we may be, I am more concerned about wasting some of these guys before they start shooting our civilians or trying to board. Or shooting Galactica.
Tempting though it may be, I think it would be unwise to use the nukes on the first round of the game.
Since the massive deployment ability makes basestars even WORSE than they usually are, I think that should be target priority, especially since the civvies aren't immediately in danger.
Move to Weapons Control. Fire on one of the basestars.
Are there any objections to me using Strategic Planning to boost the die roll?
bsg
Wow, I leave my desk for a meeting and my turn starts and finishes before I get back.