Wesley: All right. I'm going to let you all in on something you may have trouble comprehending. I assure you however-- Gunn: Vampires are real. Wesley: I was telling!

'The Cautionary Tale of Numero Cinco'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


omnis_audis - Jul 01, 2010 11:34:09 am PDT #6273 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

Round 1.2 - Zarek

Locations and Hands
Zarek: Presidents Office; 7 cards
Helo: Stranded on Caprica; 0 cards
Tigh: Command; 0 cards
Chief: Hangar Deck; 1 cards
Apollo: Sector 5; 2 cards
Boomer: Press Room; 1 cards

Sectors
Sector 1: 1 Basestar, 1 Heavy Raider
Sector 2: 3 Raiders
Sector 3: - mt -
Sector 4: Civilians A B
Sector 5: RSV, Apollo
Sector 6: RSV

Resources
Fuel: 8
Food: 9
Morale: 9
Population: 12

Viper Reserves: 5
Damaged Vipers: 0
Raptors: 4

Boarding Party: none

Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: none
------

Now onto Round 1.3 Helo. This should be a bit quicker. No move or action needed. I will send card draw to Helo, and crisis card info to all shortly.


billytea - Jul 01, 2010 11:50:02 am PDT #6274 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Ok, our first skill check went well, good job. We are very short on cards, though. I will reiterate my offer to work the Press Room should the Admiral see clear to give me an XO.


omnis_audis - Jul 01, 2010 11:56:47 am PDT #6275 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

Crisis Card round 1.3 Helo

Cylon Swarm
Cylons Attack! Activation: Basestar!
Random die roll is a 4.
When a Basestar fires on Galactica, 4-8 = damaged!
Random pick, and we have a damaged Admirals Quarters!
Jump track: NO ADVANCE
Massive Deployment: Keep this card in play until the fleet jumps.

eta: Fix the fact that the GM was drinking with the Admiral, and forgot when Basestars activate, they fire on Galactica.


omnis_audis - Jul 01, 2010 12:01:53 pm PDT #6276 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

End of Round 1.3 - Helo Summery

Locations and Hands
Helo: Stranded on Caprica; 5 cards
Tigh: Command; 0 cards
Chief: Hangar Deck; 1 cards
Apollo: Sector 5; 2 cards
Boomer: Press Room; 1 cards
Zarek: Presidents Office; 7 cards

Sectors
Sector 1: 2 Basestar, 5 Raiders, 1 Heavy Raider
Sector 2: 3 Raiders, 1 heavy raider
Sector 3: - mt -
Sector 4: Civilians A B C
Sector 5: 2 RSV, Apollo, Civilian D
Sector 6: 2 RSV, Civilian E

Resources
Fuel: 8
Food: 9
Morale: 9
Population: 12

Viper Reserves: 3
Damaged Vipers: 0
Raptors: 4

Boarding Party: none

Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: Admirals Quarters

eta: fix forgotten damage to Galactica.


NoiseDesign - Jul 01, 2010 12:08:37 pm PDT #6277 of 26134
Our wings are not tired

BSG

FRAK!


DeathQuaker - Jul 01, 2010 12:24:32 pm PDT #6278 of 26134
Illigitimi non carborundum

BSG

"What the frak..."

No, BillyBoomer, I don't think having you draw cards would be the wisest course of action. Short on cards though we may be, I am more concerned about wasting some of these guys before they start shooting our civilians or trying to board. Or shooting Galactica.

Tempting though it may be, I think it would be unwise to use the nukes on the first round of the game.

Since the massive deployment ability makes basestars even WORSE than they usually are, I think that should be target priority, especially since the civvies aren't immediately in danger.

Move to Weapons Control. Fire on one of the basestars.

Are there any objections to me using Strategic Planning to boost the die roll?


megan walker - Jul 01, 2010 12:32:46 pm PDT #6279 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

bsg

Wow, I leave my desk for a meeting and my turn starts and finishes before I get back.


omnis_audis - Jul 01, 2010 12:44:33 pm PDT #6280 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

Wow, I leave my desk for a meeting and my turn starts and finishes before I get back.
that will teach you to go to a meeting. Ya snooze you loose.

Move to Weapons Control. Fire on one of the basestars.
Wow, that was quick. The admiral, playing to character, is asking for no advice, and plowing ahead. Being decisive. Rock on. I'll wait to fire until we hear if it's ok for you to play an interrupt.


megan walker - Jul 01, 2010 12:56:47 pm PDT #6281 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

BSG

Are there any objections to me using Strategic Planning to boost the die roll?

I have no problem with this. But the radiation here on Caprica may finally be getting to me.


billytea - Jul 01, 2010 12:59:37 pm PDT #6282 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Cylons Attack! Activation: Basestar!

Did it hit or miss?

FRAK!

Have a closer look - it's not so bad, really. The Cylons all turned up at the front end, they're still all bunched together; our civvies are mostly at the back, relatively safe. With the Fleet already two steps along the jump track, this attack is a nuisance, not a serious threat.

No, BillyBoomer, I don't think having you draw cards would be the wisest course of action. Short on cards though we may be, I am more concerned about wasting some of these guys before they start shooting our civilians or trying to board. Or shooting Galactica.

t sigh I disagree. The raiders are still two activations away from being able to hit a civilian, and we have ample defences and options. On the other hand, we are very exposed to a bad Crisis Card - our capacity to manage skill checks is still poor.

I'll put this bluntly. If you (or anyone else) can play an XO, and there's someone in place to make use of it, you're wasting your turn to do anything else. Using XOs doubles our actions. Not using them hurts our chances.

Tempting though it may be, I think it would be unwise to use the nukes on the first round of the game.

With this I certainly agree, which leads to another criticism. I apologise for this being all after the fact (which leads to another point: next time, perhaps a little discussion before you act?)

The basestars are the least threatening Cylon ships on the board. They can launch more ships, which won't have time to reach our civvies - wasted time for them. They can fire on Galactica - but we have Chief Tyrol on board, repair monkey extraordinaire. Aside from that, they sit there and look pretty.

The raiders are a bigger threat (and even they, as noted, are a ways from doing damage). If you really wanted to pull a military action, you'd have been better served either staying in Command and moving vipers into Sector 4, or moving to Comms and pulling civvies into Sector 5.

I think you'd have been better off to stay in Command. If you get a raider activation on your Crisis, then on Chief's turn, he XOs you and you activate Command twice for four viper shots at the raiders.

Once again, I apologise for Monday morning quarterbacking. The point is that we will likely face further attacks down the road. It's easy to panic at the sight of Cylon ships. It's harder to visualise the other threats we face.

Pass on interrupts.