I'm sorry, dad. You know I would never have tried to save River's life if I had known there was a dinner party at risk.

Simon ,'Safe'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Jun 29, 2010 3:27:03 pm PDT #6187 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Ok. This is... a tough crisis. Very tough. But it has a jump icon, so I choose to leave it on top. That finishes my action, so I can tell you all what it is. The Crisis Card this round is:

Forced Water Mining
Current Player's Choice

Not an easy choice, I'm going to need to hear the crew's opinions. We have three otions:

1. Go for the skill check. Passing gives us 1 Food; but it's the most expensive skill check on a Crisis Card, and being the start of the game, we're already short on cards. If we try and fail, we lose lots of cards and hurt two resources to boot. The only colour that counts negative is Red, which means that Destiny has about a 60% chance of putting in two positive cards and hardly any chance of two negative.

2. Take the discard option. We each lose a random card, which may be more or less expensive than trying to pass the skill check, and we'd still lose 1 Morale; but Population would be safe.

3. We take the skill check and deliberately fail it. We lose Population and Morale, but keep our cards.

Any way we go, we lose a fair amount. I am currently leaning towards: if someone can contribute an Investigative Committee, we do the skill check (and hope the odds pay off with Destiny). If no one has an IC, take the discard option - less risky. I need some input from the crew to decide. Three questions:

1. Which option do you think we should take?
2. (For Zarek and the Chief) If we take the skill check, do you have an IC you can play?
3. If we take the skill check, can you help? (For instance, Helo and Apollo have only one positive card; if it's only a 1, they won't be much help here.)*

For myself, I can help with this skill check. Everyone, let me know your opinion about this check.

  • : Quick reminder on the secrecy rules, per the FAQ. You can say whether you can help. If you want to be more specific, you can say you can help a little or a lot. If you're playing multiple cards, you can say if it's a medium amount. You can't say which colours or how much you put in, either before or after the check.


omnis_audis - Jun 29, 2010 3:52:10 pm PDT #6188 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

Quite the jam the Gods have put up there. Insent with details of the card that can't be posted here in thread.


billytea - Jun 29, 2010 3:56:23 pm PDT #6189 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Oh, another question: any cards played for their effect are played face up. What was the value of Helo's SP on the scouting roll?


megan walker - Jun 29, 2010 3:58:14 pm PDT #6190 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

BSG

The jump icon advances us regardless, yes?

And, if we discard we still get +1 food?

If so, I would say discard.

Note: In keeping with my generally being out of it on Caprica, I can't really help with the skill check.


megan walker - Jun 29, 2010 3:58:47 pm PDT #6191 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

BSG

What was the value of Helo's SP on the scouting roll?

3


DeathQuaker - Jun 29, 2010 4:03:40 pm PDT #6192 of 26134
Illigitimi non carborundum

BSG

What is the difficulty of this check?

I can help. I would prefer to help rather than just discard, but I can see the arguments for both.


billytea - Jun 29, 2010 5:05:42 pm PDT #6193 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

What is the difficulty of this check?

DC 17, highest DC in the deck. Only Red counts negative - all the other colours are positive.

The jump icon advances us regardless, yes? And, if we discard we still get +1 food?

Yes and yes. However, if we discard we lose 1 Morale as well, as the fleet realises that their leadership is just not prepared to take the hard decisions. Or possibly when they realise that the rumours that the ice was composed entirely of gin were just an attempt by Tigh to stop the marines raiding his secret stash.


Kalshane - Jun 29, 2010 5:13:38 pm PDT #6194 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

I have an IC, but if I play it I'll be next to useless in this check.

As it is, I can only help a little. I hate to say it, but I think we're better off intentionally failing the check and take the Morale hit.


NoiseDesign - Jun 29, 2010 5:39:02 pm PDT #6195 of 26134
Our wings are not tired

I can't help too much with this skill check. I'm leaning towards the discard.


billytea - Jun 29, 2010 7:03:25 pm PDT #6196 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I think that just leaves Pfresident Zarek. If we do go for the check, I'd hope the President can make a decent contribution. He'll be drawing new cards very soon, so he's best able to spend some now.

Something else I've been thinking about. We have six players, so at the Sleeper Phase there'll be a sympathiser. If all our resources are still in the Blue, they'll join the Cylons, and the humans will be pretty much irrevocably boned. We need to get one resource in the red by the Sleeper Phase.

Population's a bad choice, it's hard to manage and we can't raise it again easily if we get into trouble. Fuel is easier to drop, but we could wind up in huge trouble. Food isn't bad, but you need the right Crisis Cards to make it work. Morale's probably the best choice. A lot of Crisis Cards put it at risk, so it's not too hard to get into the red; but it's not as dangerous as Fuel or Population, and there are Quorum cards that can raise it again.

The point of all this is, maybe we should take the discard option to save a bit on cards and start to 'manage' Morale in anticipation of the Sleeper Phase. Thoughts?