Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Amych, your Dragon Age post cracked me up.
The last few days, I've been playing a bit of
Batman: Arkham Asylum.
Hum. There's a lot to like about the game. First and foremost, getting to be mothereffing Batman. I love that they used Kevin Conroy, Mark Hammill, and Arleen Sorkin as the main voices. Predator mode is AWESOME. It's a lot of fun hunting criminals, and Inverted Takedown is just too much fun (though the game makes sure you only have very limited circumstances under which you can use it). Combat is okay - great when you're on, but frustrating when you're off rhythm.
The visuals are absolutely astounding, and there's some great vistas within the game. I particularly like the nightmare visions of the various Scarecrow sections.
However. The game suffers from a LOT of Do It Again, Stupid, which I
hate.
And really, most games are trying to veer away from that model. Assassin's Creed II had a small amount of DIAS, but it was bearable because of how little it was used in such a vast game. Arkham Asylum, however? Every major challenge is a Do It Again, Stupid. You hit the checkpoint that starts the challenge. There is
one
correct solution to the challenge (more or less), and you get it right, or go back to the checkpoint and do it again, until you get it right.
Do It Again, Stupid.
The DIAS problem is compounded by the fact that, for what is supposed to be a sandbox game, I'm being led by the nose through the whole thing. Funneled by plot points and locked doors. B:AA is easily the most linear game I think I've ever played. Which is not sitting well in my sanbox game.
So.... A real mixed bag, for me. The awesome stuff is AWESOME, but the bad stuff is really dragging me down. I don't really know what's in store for AA2, but they better make some major improvements in those two areas for me to want to play that one. Ultimately, what I'd like is this Batman engine (with maybe a few tweaks here and there), in a full free roam of Gotham.
If Assassin's Creed 2 can pull it off, the Batman people should be able to, too.
For the record, my spidey senses were spot on.
Almost spot on. The timing was a bit out. You suspected Boomer from about the first jump on, but Boomer only became a Cylon at the Sleeper phase.
Great game everyone. Thanks bt for GM'ing again. Fab job. You are awesome at it.
Aww, thanks.
Deathquaker, thanks for stepping up and filling in. Hope you'll stay with us on the board. Great shooting story.
Yes, thanks very much for stepping in halfway through. Sorry the odds were so heavily stacked against you. It would be great to see you in another game from the start.
BSG
Some other character notes, just for fun. These are just my thoughts.
Roslin.
Has perhaps the most powerful regular ability. (By the way, note that revealed Cylons get pretty much the same ability by activating Caprica. Revealed Cylons can be pretty dangerous.) Also has one of the worst drawbacks. Some subtle aspects: she always starts as President, but she actually makes a poor one. Her weakness means she can't use the President's Office as much as she ought. In addition, her regular ability is strong, but it leaves her very open to suspicion. If you get two poor choices (esp. two very poor choices, like Cylon attacks) - which will probably happen sooner or later - you may have a hard time convincing people "the other one was worse".
Baltar.
Magnificent bastard. His regular ability is quite flexible. Oddity: it means that he draws an extra card in Sickbay, but loses a card in the Brig. Playing Baltar is a different experience. It's all about loyalty - he has a nifty OPG for checking suspicious players, but his own loyalty issues mean people may not believe you. (And may well be right not to.) I think he's harder to play well than most, but the role-playing alone is a blast. (My best BSG experience was playing Baltar in a forum game.)
Zarek.
A fairly straightforward character. Strong in Politics - good in the Press Room, makes a strong President. If he's a Cylon president, though, his ability to manipulate Administration and Brig checks make him hard to deal with.
Adama.
The only character in the game whose regular ability is one-sided. It's good for the humans, but not for the Cylons. His abilities are probably weaker than most other characters - his OPG can be useful, but is rarely a game-changer like Helo's or Boomer's. Makes up for it by being guaranteed to start as Admiral.
Tigh.
Popular character. Great anti-Cylon abilities. With his OPG, he makes a dangerous Admiral. He's never really appealed to me for some reason, though.
Helo.
A solid all-rounder. Decent abilities, not the best in the game, but widely useful. His weakness gets worse as you go down the turn order (and with more players) - I wouldn't pick him if I were playing last, especially with six players. However, once it's done it's done. Anecdote: I once saw a Cylon Helo screw the players over from Caprica (they were under heavy attack and drew Sleep Deprivation; Helo used his OPG to change the Admiral's decision and bench all the vipers). Then, thanks to being Stranded, no one could brig him before his next turn, when he arrived and immediately revealed for more mayhem.
Apollo.
Probably the best pilot in the game. Has a flexible card draw, which is a bugger for GMs but useful for the player. His abilities are very combat-specific - if the fleet doesn't come under attack so often, they're not that useful. Surprisingly high up in line for both the Admiralty and the Presidency.
Starbuck.
Potentially very strong in space, but her skill set is maybe a little weak. Good OPG, but Roslin's or Boomer's
regular
abilities pretty much trump it in power. A Cylon Starbuck is easier to brig than most.
Boomer.
Already covered in
excruciating
detail.
Chief.
Great at what he does, and he would've been very useful this game; but if there's not much needing fixing, he can feel a little superfluous. His skill set is pretty good, as is his OPG. Seems less noticeable than other characters - can fly under the radar a bit. His OPG can be nasty - spike a skill check
and
still have everyone waste their cards on it.
BSG
At the risk of repeating myself---What screwed me over, suspicions-wise, was that Investigative Committee that came in shortly after I joined the game. It was a check which Yellow cards counted against. I had really and truly nothing in my hand but Yellow cards at the time. Even before IC was played, I was at the time thinking I should lay low and play nothing (or only spike the deck with one card). With the IC, it was play the Yellow cards and definitely be suspected, or play nothing and only possibly be suspected (which is why I was so frustrated that I did indeed earn the suspicion--by doing the lay-low/helpful thing).
Hindsight being 20/20, I should have played every card in my hand and then revealed on my next turn. The lesson I learned: if you're a Cylon and you're at risk of being suspected, you may as well reveal sooner rather than later. I could have done a lot more once in the Cylon locations.
I was hesitant to because I had some cool abilities (not powerful, but neat and useful) and I wanted to play with the Quorum. I think what's hard for Cylon players to realize that every thing you lose in your human abilities you gain a lot of good abilities as a Cylon.
On Characters
Zarek seems to be a good all-around character. In the series, he's actually my least favorite character, go figure. But he's good for being human or Cylon and as Billytea says, makes a strong President... if played competently *whistles*.
The other two characters I've played in face to face games are Roslin and Starbuck, both of whom I've enjoyed and would play again.
Roslin: Her weakness can be a big drawback but you can work with it if you think ahead. She gets Yellow cards, so one trick is early on is to build up your deck by playing Consolidate Power--lose one card for two. The other thing is to go ahead and spend a few cards early game to activate the President's Office a few times (as if she's in the game, she's at least starting as president). Once Roslin gets a good Quorum hand going she can play those as her actions with no need to spend cards out of her hand for awhile, and Quorum abilities tend to be powerful. Even if she spends one card her first turn, she'll end up with three Quorum cards and can use those for her next several cards before needing to activate a location again.
The real trouble with Roslin is that she's crap for taking to Galactica and helping over there, because it essentially costs her two cards instead of one---she's better off playing an XO to get someone on Galactica to do what she wants for her (which is actually pretty in character). On the other hand, if Roslin is a Cylon, running around and activating locations is a good way for her to spend down her hand while appearing to be helpful--and then she'll legitimately have no or few cards to put into crises. But that's still probably the weakest thing you can do with her either way.
Her Religious Visions do have the side effect that if she really does have to choose between a rock and a hard place, yes, she can unfairly build up suspicion quickly. But I think that's a fair tradeoff as, if she is the Cylon, she can really screw the fleet over and quickly. If you're the human, just do your best that on the next crisis, draw the nicest one and use the Quorum to restore resources (many of the Quorum cards do that). The best thing otherwise is to play Roslin--be diplomatic as possible and deflect suspicion from yourself. If Roslin is the Cylon and people are suspecting her, then she should reveal. If her abilities have become drawbacks there's no reason to hold onto them.
Starbuck: Starbuck is tremendous fun to play in piloting with her extra actions (and she's hella fun to roleplay), and she has a fairly flexible hand. She can help in a lot of situations. She can be easily brigged, but if she happens to be the only pilot in the game, then the other players have to be really careful before they decide to brig her because they could shoot themselves in the foot without having Starbuck to defend (continued...)
( continues...) them.
A very bad thing is if you have Starbuck and Tigh in the same game and they're not getting along (although I can't imagine that ever happening), because his strength works against her weakness.
BSG
great insight, DQ.
Thanks again for GMing BT. You do a fabulous job. I'm already looking forward to the next game.
That's not a bug, it's a feature.
Thanks, Laga. Yes, BT is amazing to keep this game organized.
Re: Heavy Rain: Yeah, I gotta say if they have the nude model in the game to begin with, that's not an accident.
Well, reading the article, it seems having the character playable while nude is the glitch. There are apparently nude cutscenes of the character. Still the article title is kind of misleading.
BSG
ETA: That sounds like a pretty good guide to playing Roslin, DQ.