A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Well, reading the article, it seems having the character playable while nude is the glitch. There are apparently nude cutscenes of the character. Still the article title is kind of misleading.
BSG
ETA: That sounds like a pretty good guide to playing Roslin, DQ.
I wonder if I'd be better at the game if I'd seen more of the show.
Thanks, Kalshane.
Laga--not really. I'm still watching the show right now; I played my first game when I'd only seen a few episodes, and I've played with people who've never seen any of the show before.
The board game can spoiler you a little. (Guess who spends half of a season in the Brig because she turns out to be a Cylon?)
You get a little more out of the board game having seen the series, but entirely in the sense of, "Oh, I understand why so-and-so has that power, now." Most of the Crisis Cards are inspired by the plots of given crisis-oriented episodes (but don't show how the episode turned out) and it's fun to go "hey, I remember that one!" But it's not necessary, and in a way, you probably will end up playing more tactically if you're not letting your character's "flavor" get in the way of making the most of what you can do.
The flip side to that though is that it of course can also be fun to "roleplay" up the characters a little more (I actually thought you were a perfectly convincing Boomer, so there we are) if you know who they are--it also eases tension by being able to help differentiate character voice and player voice. Hence the roleplay notes I was making earlier.
OTOH, I also think that some of the show rubs off on the game. People I've played with tend to be biased about who they suspect, regardless of in-game evidence. (Nobody ever wants to suspect Adama or Apollo or Helo of being Cylons, for example).
I just realized I have a game called "Deadwood"...and it's nothing like the show.
OTOH, I also think that some of the show rubs off on the game. People I've played with tend to be biased about who they suspect, regardless of in-game evidence. (Nobody ever wants to suspect Adama or Apollo or Helo of being Cylons, for example).
In the Boardgamegeek games, the first eight games in which Helo was selected, he was a Cylon in six of them. Zarek, on the other hand, has only been a Cylon about 20% of the times he's been chosen (and at least one of those, he was given the card by a double Cylon).
Oh, in the Pegasus expansion, you can choose to play Ellen Tigh. She's been picked for 10 games, and been human in all of them.
Ellen Tigh, she has to have some interesting character abilities.
The Pegasus expansion, what's it like? It sounds interesting, but on the other hand, BSG core already seems pretty complicated and comprehensive. Seems like adding an expansion to the game would just make it drag on forever. Does it, or does it actually jazz things up?
Ellen is quite an interesting character. Her OPG: she can 'borrow' either the Presidency or the Admiralty for one turn. Her weakness is called "Nothing But Trouble".
The expansion does add a
lot
of complexity.There are four new characters (all women - Ellen, Cain, Kat and Dee), four new locations (on Pegasus), a bunch of new Crisis Cards, Quorum Cards and skill cards (some of which can be played in the Movement Phase). There's a new category of skill card (Treachery), and you can execute characters. One player can play a Cylon leader (Cavil, Leoben or Caprica Six) with a hidden agenda and their own abilities and weaknesses.
But the biggest change is the way the game ends. Instead of reaching Kobol, after the fleet reaches 7 Distance, everyone winds up on New Caprica, with its own rules, locations, crisis cards and dangers. To win, the humans need to bring Galactica back, evacuate enough civvies and characters while withstanding attack, and then make the final jump before anything falls to 0.
It actually takes about the same time to finish a game, but it's much more complex. Fun though, and the new characters are certainly interesting. (Dee's special ability: whenever she activates Comms, she can check and move every civvie. Imagine for a moment what a Cylon Dee is capable of.) I'd suggest trying it without Cylon Leaders or New Caprica on the first go-round, just to ease into it.