Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
I agree, while loosing a straggler in the early jump would suck, I think the amount of damage and population loss waiting to get to auto jump would be worse. We are already halfway home, and have nominal population loss. I fixed the frakin' FTL, lets use it, and get the frell out of here!
BSG
My concern with killing Cylons at this point is that unless we can prevent both Basetstars from firing on Galactica, we could potentially lose FTL control and then not be able to jump until we hit auto-jump. Which could potentially kill off a lot more population (and lose more resources) than the 1 pop we're currently risking if we jump early.
We've still got 1 raider activation before we have to worry about losing ships (more if someone gets to communications and moves those civvies in sector 4) but the basestars have been pounding on us all game and I'm worried about us losing the option of jumping early if we need to. And there's way too many raiders currently in the air to think about trying to knock them all out, especially since we've only got one lowly RSV launched at the moment. With the way our luck is going, I could easily see us get two Crisises with raider activations with no jump prep in a row.
Maybe I'd feel a little better about the Quorom idea if I had a clue what is even possible with Quorom cards, but I unfortunately don't.
BSG
My concern with killing Cylons at this point is that unless we can prevent both Basetstars from firing on Galactica, we could potentially lose FTL control and then not be able to jump until we hit auto-jump.
My
concern with killing Cylons at this point is that it stops me blowing things up. Stop doing that!
Maybe I'd feel a little better about the Quorom idea if I had a clue what is even possible with Quorom cards, but I unfortunately don't.
Without commenting on what President Zarek may have in mind, I can advise that there is one Quorum card in the deck (with two copies thereof) that allows the destruction of 3 raiders, 1 heavy raider or 1 centurion. It carries a 25% risk of -1 Population.
BSG
Go to FTL, and let's jump outta here!
BSG
President Zarek has heard your pleas, and is ready to save the Fleet! All he asks is a lifesize bronze statue of himself in Galactica's Command. I have COs:
Move to FTL Control (discard Y3)
Press the big red button
Pass on interrupts
The Fleet jumps! There's a die roll for Population loss which may be modified by an SP; everyone, please pass or play.
BSG
Sorry, I burned my only SP on the last crisis.
BSG
Wish I had one. Oy. :: crosses fingers ::
non-BSG
I used my U-verse refund to get charging station for my xbox controlers. And there was $15 left over, so I was looking for a cheap game. Somehow Dante Inferno ended up in my hands. Totally blew the budget. Doesn't bode well, as I just started playing Portal from the Orange Box last night. How did I miss that game? so simple, yet so addicting.
BSG
I have passes from everyone. Let's see if all the ships made it.
Die roll:
2. The fleet loses 1 Population (down to 10).
I have COs from the Admiral too, and you're in for a bumpy thrill-ride. Your new destination is:
Asteroid Field
You have now reached 8 Distance - one more jump and the humans win! But one ship is destroyed on entry. You lose another 1 Population. And you have the opportunity to lose another one! President Zarek's Crisis Card is:
Bomb Threat
Current Player's Choice
President Zarek, when you're ready, please post your choice.
BSG
Ouch. Losing two ships in a row hurts, but we're still in good shape.
I can help a lot if we go for the check. Since no one had any SPs for the jump, I doubt we've got any for the crisis.
ETA: Though if we fail the check, it's going to hit our two highest resources (assuming the ship costs us more population, and not a resource, anyway) and we're only a jump away from Kobol, so going for the die roll and saving cards may be the way to go.
The more I think about it, the more I'm leaning in the die roll direction. I'm afraid of us spending a bunch of cards fending off a crisis we can afford to fail and then getting whalloped by something that hits Food or Fuel.
BT: What's the biggest hit to each resource that's possible if a civilian ship is destroyed?
BSG
The most expensive ships are:
2 Population
1 Population, 1 Fuel
1 Population, 1 Morale