A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
If you have six players, the loyalty deck should have two Cylon cards (and at the Sleeper phase, one Sympathiser card). That's a hard limit on the number of Cylons in the game. Though I've occasionally been tempted to hand out Cylon cards to every player and see how long it takes for them to realise.
Yeah, I just had a word with the guy who was hosting and did deck set-up; as I suspected he misread what to do to the Loyalty deck when there's a Baltar or Boomer. Instead of adding 2 "You are
not
a Cylon" cards, he added 2 "You are a Cylon" cards. I thought the balance of power was off.
I have to admit some wry amusement though that these people's first game of BSG was as unrelentingly grim as the actual TV show.
This game is hard enough as it is.
This game is hard enough as it is.
To be fair, four Cylon cards would've made the game a lot easier for two thirds of the players at least.
Can I give Helo an XO and also activate research lab in the same turn?
BSG
Can I give Helo an XO and also activate research lab in the same turn?
No, you get just the one action on your turn; playing an XO or activating the Research Lab each cost one action.
BSG
So it looks like I have the option of an XO on Helo so that he can fire on the base stars, or drawing a blue card in the hope that I get a repair card.
Any thoughts folks?
I'm leaning towards the XO.
BSG
I'm all for the XO. If we can potentially reduce the number of basestars pounding on us, we'll be better off and hopefully not have more parts of Galactica in need of repair.
The XO seems more immediately useful.
Regarding repair cards, I have some yellows so I can draw a few repairs when it comes around to me (I was trying to get some Quorum cards first in hopes of getting some resource renewal cards, but the deck seems stacked against that).
And... I've been thinking, if we're getting that desperate for repairs, we may just have to get Boomer out. She's still been helpful. You'd think if she was a Cylon she would have found a way to bust herself out by now.
BSG
Dudes! I have a repair card!
That said, I think firing on the crystals is the best idea. We are getting hammered with every activation. If we take much more damage, I'd say a nuke is in order, with or without raiders. But for now, XO so Weapons Control can be activated!
Mass Effect. Awesome. Beat it once as a "nice guy", going for "asshole".
Cool. I picked it up cheap (either $5 or $10, I forget) during a Steam sale awhile ago, but I haven't had time to play it. I think it will be sucking up my limited play time once I get done with DragonAge, probably no time soon.