Hooray for getting the frak out of there.
Gaming 1: You are likely to be eaten by a grue
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BSG
Just so everyone's aware, DQ let me know that she's going away this weekend. She'll be trying to check in, but there may be a delay of a day or two somewhere along the line.
BSG
Leadership is sacrifice, in the end.
Let's go with the discard.
I know my turn's coming up, but if I am unable to check in again today, I'll check in Sunday night. Provided I don't end up stranded in a snowstorm!
BSG
Remind me to stay out of sickbay from now on. Ouch. Me and my two cards aren't going to be much help for the next few turns.
BSG
President Zarek has chosen option 2. The fleet loses 1 Food. I have discard orders. Zarek discards Y2 and G2; Helo discards G1, P1 and R2.
Next, more raiders launch from the remaining basestar, but to no avail, because the jump prep advances to the final space. The Fleet jumps! Admiral Adama, I'm sending you your destination options. When you're ready, please post your choice.
BSG
Fleet, this is Galactica actual. Our FTL jump has brought us to this gods forsaken Cylon Refinery.
BSG
Edit: I have the Admiral's intentions. He is going to risk 2 vipers to try and score some extra weed Fuel off the Cylons. This roll may be modified by an SP; Admiral Adama has contributed an SP-5. Let's see which way it goes:
Die roll: 7 + 2 = 9. Success! The fleet loses 1 Fuel for the jump, but gains 2 Fuel by raiding the refinery. Fuel increases by a net of 1.
That concludes Helo's turn, but not our business. You have now reached 4 Distance and have entered the Sleeper Phase. I am about to shuffle the remaining Loyalty cards and deal them out. Everyone, stand by to receive the final information on your loyalties. Boomer has been acting particularly suspicious, so she receives two Loyalty cards and a new address in the Brig.
Once I've taken care of the Loyalty cards, President Zarek's turn will begin. Zarek, I'm sending you your card draw. When you're ready, please post your move and action.
Yes, I am risking the 2 vipers and using a strategic planning to help the odds.
BSG
End-of-turn summary:
Round 4.2 - Helo
Locations and Hands
Apollo: Hangar Deck; 8 cards
Helo: Weapons Control; 2 cards
Zarek: Communications; 6 cards
Adama: Command; 7 cards
Boomer: Brig; 5 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 7
Food: 5
Morale: 8
Population: 12
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 4
Galactica Damage: FTL Control, Armoury
BSG
I suddenly have this feeling of dread. We've got damage to FTL control and the Armory, and the only person in our merry crew who draws repair cards is in the brig and has the greatest chance of being a cylon.
Plus, we now definitely have two cylons on board. I think we got really lucky and had no cylons for the first half of the game (or else any cylons were doing a real good job of hiding it.) Which means we can't trust anyone's past behavior to reflect their current intentions.
On the plus side, we haven't lost any population yet.