BSG
I like your thinking Helo. Works for me. Of course, with a few raiders in the zone now, a nuke wouldn't be a bad idea too. But, the damage will come from the raiders, so I like the 'poor mans version of MF".
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BSG
I like your thinking Helo. Works for me. Of course, with a few raiders in the zone now, a nuke wouldn't be a bad idea too. But, the damage will come from the raiders, so I like the 'poor mans version of MF".
BSG
Viper Pilots get your asses in frakking gear and take out some of those raiders!
So yes, I use both of my actions to activate Command and attack with the vipers.
Also, I'm going to use my special ability this turn to grab all the skill cards played in the last turn.
Also, I'm going to use my special ability this turn to grab all the skill cards played in the last turn
ooh! Nice one.
BSG
ooh! Nice one
Seconded!
I discard the following 7 cards to bring my hand down to 10. G1, G1, P1, P1, P2, B1, B2
BSG
I discard the following 7 cards to bring my hand down to 10. G1, G1, P1, P1, P2, B1, B2
Frak! Didn't think about the fact that had to be done before the end of the last turn, requiring the discard. I thought you'd be sitting there with 17 cards until the end of this turn. Oh, well. Still a good move.
BSG
The vipers in Sector 5 attack the raiders twice. I have passes on interrupts.
Viper 1:
5. Hit!
Viper 2:
3. Hit! (Barely.) Both raiders destroyed.
I have COs from Admiral Adama. Since both raiders are destroyed, he will use his second action to launch a scout (P2). There's a die roll to determine the success of the scouting mission. I'll pause for SP interrupts. Everyone, please pass or play.
BSG
I pass.
ION we had a great time playing card games while Polter-Cow was here. He brought Pocket Rocket (we all agree the name is unfortnuate) Fluxx, Zombie Fluxx and Family Business, all of which were new to me. I really like Pocket Rocket but that was D's least favorite. I like building rockets, he prefers putting hits on mobsters. We'll probably compromise and buy some version of Fluxx.