BSG
Billytea, I know the nuke can take out additional raiders if they are in the same sector, can the nukes do collateral damage to friendlies too?
No, friendlies are safe from nuke use.
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BSG
Billytea, I know the nuke can take out additional raiders if they are in the same sector, can the nukes do collateral damage to friendlies too?
No, friendlies are safe from nuke use.
It was the doing crafty things at the table that REALLY pissed me off. Because the table was unusable for the game - it was totally taken over by his craft shit.
Oh, that is completely unacceptable. I take hand-sewing projects with me to games, but it's all stuff that can be held in my lap while I'm paying attention to the game.
I had a player who used to play games on his DS/PSP while we were gaming. Thankfully he stopped doing it when I explained to him how disrespectful to me and the other players it was.
BSG
I don't think we're quite in break out the nuke territory, yet. Apollo can clear out the remaining raiders with a max firepower and decent rolls. One Basestar can't launch any more raiders so it's left with firing on Galactica (and I'm not sure how common that is. I've only seen it happen once or twice in each of the games so far.)
Question, BT: If I launch in a viper on my turn, I know I get another action after I launch. Does the mean I can move my viper (since I start in the hanger and will have another move action left) and then still attack, or am I stuck with moving or attacking?
the cat is underneath the gaming dining room table playing with a character sheet. Sheesh, every last creature in this house is a geek.
BSG
Question, BT: If I launch in a viper on my turn, I know I get another action after I launch. Does the mean I can move my viper (since I start in the hanger and will have another move action left) and then still attack, or am I stuck with moving or attacking?
After launching, you can Use the extra action to either move or attack. The turn sequence is strict -- you move, then take an action. You can't hold the move for after or during the action (if, as with the launch action, it has more than one part).
Yes, omnis, it was the fire crafty stuff.
I don't know which would annoy me more, the crafty stuff taking over the table, or the wandering off to fall asleep on the couch.
What really burned, though, was that this guy was an occasional GM and should KNOW better. When he ran the game he would get annoyed if I had stepped out for a smoke on the assumption I wasn't doing anything soon (not combat, character not there, character unconscious, etc.) His assertion was that I *could* be tapped at any moment to contribute and I should be prepared.
Fuck him.
We had a guy who would fall asleep during gaming also. He wouldn't wander off or anything, just fall asleep in his chair. When he was awake, his contributions were 50% very good and 50% "set it on fire."
He was part of the party I referred to as "Chaotic Selfish;" first time I've considered putting a paladin babysitter in their party.
I always always sketch when I'm a player; it's how I take notes and retain stuff. I'm usually sketching stuff from the game, and I'm pretty much always the player with the best idea of what's going on. But it still pisses my DH off when he's GMing. Which I understand, but I can't not sketch.
I'll see if I can get him to log in here and describe the several random-card-draw RPGs he ran for us; they were all pretty awesome.
Sigh. I miss gaming. We have a regular Saturday thing, but it's just me and DH and one other person.
I always always sketch when I'm a player; it's how I take notes and retain stuff. I'm usually sketching stuff from the game, and I'm pretty much always the player with the best idea of what's going on. But it still pisses my DH off when he's GMing. Which I understand, but I can't not sketch.
Almost half the people I game with are artists of one stripe or another. I can't imagine a gaming session were someone wasn't sketching something. Granted, it's often visual jokes based on something someone said or an in-game occurance and it disrupts the session with laughter for a couple minutes, but still.
BSG
After launching, you can Use the extra action to either move or attack. The turn sequence is strict -- you move, then take an action. You can't hold the move for after or during the action (if, as with the launch action, it has more than one part).
That's lame. Okay, there goes one of my ideas for next turn.
I still don't think we need to waste one our two nukes yet. We've got two pilots in the air capable of taking out the existing raiders and one of the basestars is disabled. Plus, none of the raiders are in the same sector as either of the basestars, so we wouldn't be able to take advantage of the nuke's collateral damage if Adama were to roll for it.
We had a guy who would fall asleep during gaming also.
When I was in law school, I'd often do homework while gaming. In fairness, I rarely had to ask what was going on when it got to my turn.
first time I've considered putting a paladin babysitter in their party.
That reminds me of the first superhero campaign I was in. The GM ended it when most of the players turned out to be more superneutrals, and one was becoming a downright supervillain. (I was kind of in a category by myself -- heart in the right heroic place, but too timid to act as heroically as the GM wanted.)
Sketching, homework...that's all okay, so long as it doesn't take up the whole table and you know what's going on so the rest of the party isn't waiting for you to understand a GM recap. So long as the game goes smoothly, I'll put up with a number of things.
I mean, one of our gaming group smoked a lot of pot. He couldn't smoke it in the house, naturally, so he'd find a discreet place in the back outside. This could have been a problem (for the game, I'm not going into, nor was I concerned with the legal problems), EXCEPT he was always on top of what was going on and if we needed him while he was out doing his thing he would SPRINT in and take care of business.
And that's all I ask.