BSG
That just leaves Apollo to pass or play.
Side note: Adama may also move as part of his turn, and moves to Command.
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BSG
That just leaves Apollo to pass or play.
Side note: Adama may also move as part of his turn, and moves to Command.
BSG
Ninja'd by Apollo! Ok, the result stands: one viper damaged. Let's get back to it:
Raider 2:
3. Miss.
Raider 3:
3. Miss.
Raider 4:
7. Viper damaged!
That concludes Admiral Adama's turn. Boomer, I'm sending you your card draw. When you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.4 - Adama
Locations and Hands
Apollo: Sector 4; 4 card(s)
Helo: Caprica; 3 card(s)
Zarek: Administration; 7 card(s)
Adama: Command; 6 card(s)
Boomer: Weapons Control; 2 card(s)
Sectors
Sector 1: 1 Basestar(s), Civilians G
Sector 2: Civilians H
Sector 3: Empty
Sector 4: 3 Raider(s), 1 Heavy Raider(s), Civilians A B C D, Apollo
Sector 5: 1 Basestar(s), 2 RSV(s), Civilians E
Sector 6: 4 Raider(s), 2 RSV(s), Civilians F J
Resources
Fuel: 7
Food: 8
Morale: 10
Population: 12
Viper Reserves: 1
Damaged Vipers: 2
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
If I stay where I'm at I can only fire once, correct?
Another option for me would be to move to the hangar deck, launch myself in a viper and play a Maximum Firepower card to atack four times.
BSG
If I stay where I'm at I can only fire once, correct?
That's correct.
BSG
I'm going to wait a little while in case someone else wants to weigh in.
BSG
max firepower in sector 6 isn't a bad idea.
BSG
Boomer, don't forget your recon ability at the end of your turn.
BSG
I second the launch into Sector 6 and play a Max Firepower idea. Try to clear out some of those raiders.
Can I use Strategic Planning to help with the dice rolls when our vipers attack?