Boomer has a "wand". I guess that's what they call them in that part of the 'verse.
'Jaynestown'
Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
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BSG
I can help a little with the check if we go that route.
BSG
If I wasn't sure we could pass the check I would go with option 2.
BSG
If we Brig Adama, he can't be admiral.
That's true, if Helo chose to brig Adama the title would pass to... Helo. Hmmm.
So, do we have a decision? Skill check or card loss?
Sorry, folks. Long day at work followed by very messy toddler at dinner.
BSG
This may be the dumb thing to do, but since people don't seem to be sure about us passing this check and I don't want to brig someone if we don't have to, I'll choose the discard. I discard G1, G1, P1, P1, R1. (At least I had a bunch of low-value cards.)
BSG
Helo discards a bunch of drek. Next, raiders activate, and move from Sector 2 to Sector 3. Finally, there's a jump prep icon, so the jump track advances one space (to 1).
That concludes Helo's turn. President Zarek, I'm sending you your card draw. When you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.2 - Helo
Locations and Hands
Apollo: Sector 4; 4 card(s)
Helo: Caprica; 3 card(s)
Zarek: Administration; 3 card(s)
Adama: Admiral's Quarters; 2 card(s)
Boomer: Weapons Control; 3 card(s)
Sectors
Sector 1: 2 Basestar(s)
Sector 2: Empty
Sector 3: 3 Raider(s), Civilians C
Sector 4: Civilians A B D, Apollo
Sector 5: 2 RSV(s), Civilians E
Sector 6: 2 RSV(s), Civilians F
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
Somebody needs to get to Communications and move Civie C away from those Raiders before they activate. Unless someone wants to XO Apollo and he's got a Max Firepower up his sleeve.
BSG
That civvy ship might be a decoy. I'm away from the computer that has the rules on it right now but I know there's a way to check.
BSG
That civvy ship might be a decoy. I'm away from the computer that has the rules on it right now but I know there's a way to check.
Also Communications. It lets you check the contents of up to two civvies and move them each one space.