A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Sorry, folks. Long day at work followed by very messy toddler at dinner.
BSG
This may be the dumb thing to do, but since people don't seem to be sure about us passing this check and I don't want to brig someone if we don't have to, I'll choose the discard. I discard G1, G1, P1, P1, R1. (At least I had a bunch of low-value cards.)
BSG
Helo discards a bunch of drek. Next, raiders activate, and move from Sector 2 to Sector 3. Finally, there's a jump prep icon, so the jump track advances one space (to 1).
That concludes Helo's turn. President Zarek, I'm sending you your card draw. When you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.2 - Helo
Locations and Hands
Apollo: Sector 4; 4 card(s)
Helo: Caprica; 3 card(s)
Zarek: Administration; 3 card(s)
Adama: Admiral's Quarters; 2 card(s)
Boomer: Weapons Control; 3 card(s)
Sectors
Sector 1: 2 Basestar(s)
Sector 2: Empty
Sector 3: 3 Raider(s), Civilians C
Sector 4: Civilians A B D, Apollo
Sector 5: 2 RSV(s), Civilians E
Sector 6: 2 RSV(s), Civilians F
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
Somebody needs to get to Communications and move Civie C away from those Raiders before they activate. Unless someone wants to XO Apollo and he's got a Max Firepower up his sleeve.
BSG
That civvy ship might be a decoy. I'm away from the computer that has the rules on it right now but I know there's a way to check.
BSG
That civvy ship might be a decoy. I'm away from the computer that has the rules on it right now but I know there's a way to check.
Also Communications. It lets you check the contents of up to two civvies and move them each one space.
BSG
um guys. Raiders. Civvies. Same sector. Zarek, do you have an XO? Two shots from weapons might bring down 2/3rds of those raiders.
Eta: ya, moving it might be a better idea.
Thank you all for not choosing the brigging. Mechanically, I don't care either way, as I'm not in the game, but having watched the last two games that unfolded on these here boards, I've had enough brigging to last approximately 2.31 lifetimes.
I wish I didn't know I'm going to end up in the Brig during the sleeper phase no matter what. I hope by then my actions have proven my humanity to the rest of team human and I don't stay in there long.
ya, but your powers to look at the deck is PIVOTAL! When I played Boomer, I avoided I forget how many crisis! bt and I were amazed. I almost took Boomer again, because I loved that ability. But thought it best to try a different character.