BSG
I play a Red 2 and a Purple 2.
Xander ,'First Date'
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BSG
I play a Red 2 and a Purple 2.
BSG
Final tally is 10. Check passes, no effect. We ignore the Cylon activation and there's no jump icon. President Tigh, I'm sending your cards. When you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.6 - Starbuck
Locations and Hands
Tigh: President's Office; 3 card(s)
Apollo: Brig; 6 card(s)
Chief: Resurrection Ship; 4 card(s)
Zarek: Research Lab; 6 card(s)
Helo: Command; 4 card(s)
Starbuck: Hangar Deck; 6 card(s)
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 1
Food: 2
Morale: 7
Population: 3
Viper Reserves: 5
Damaged Vipers: 3
Raptors: 4
Boarding Party: 0
Other
Nukes: 0
Jump Track: 1 (Red)
Distance Travelled: 6
Galactica Damage: None
BSG
I don't move.
Action:
I use the President's office to draw a Quorum card.
(I would XO someone to scout but it just isn't worth it yet with Apollo screwing with the pile).
BSG
Quorum card sent. Please post if you would like to draw another card, or play one from your hand.
BSG
I play Assign Vice President
Yup, Zarek, all is forgiven, welcome to the vice- presidency.
I receive 2 yellow cards and... well, essentially the only person that can take over as President currently is Zarek.
BSG
The fleet has a Vice President. Sounds like it's time for some good news. President Tigh's Crisis card is:
Legendary Discovery
Skill Check (14 PR)
We'll pause for Investigative Committee and Scientific Research interrupts.
Well, we have to go for it. This, plus a Tylium planet gets us our 8 distance.
BSG
Everyone passes on interrupts. Apollo, you're first to play.
Destiny:
2 cards
Apollo:
Chief:
Zarek:
Helo:
Starbuck:
Tigh:
BSG
a couple questions.
Administrative: if we play tylium planet, it burns a fuel THEN have the chance to gain some back. Do we not lose the game immediatly before the roll? Either way, I'm hoping Ragnar Anchorage pops up in my choices.
Skill check: humans, 14 is a lot. I can go two routes with this. Help a little & save a heavy card, or help midway and not be of much use until my turn. I'm leaning towards the big help. But not sure how much y'all can assist on this. Thoughts?