BSG
Chief has drawn 2 Yellow cards. I've sent two Crisis Cards; he will choose one to resolve and discard the other.
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BSG
Chief has drawn 2 Yellow cards. I've sent two Crisis Cards; he will choose one to resolve and discard the other.
insent
BSG
Chief has chosen:
Send Survey Team
Current Player's Choice
As the current player, he has opted for the die roll. I will call for Strategic Planning interrupts. Everyone, please pass or play.
BSG
Tha Crisis card that Chief chose to discard was:
Colonial Day
Current Player's Choice
BSG
No interrupts here. I don't think there's any cards to make a die roll harder.
BSG
President Tigh plays an SP-4. Will it be enough?
Die roll: 2 + 2 = 4. The fleet loses 1 Fuel.
That concludes Chief's turn. President Tigh must discard his last card, a P-1. Mr Zarek, I'm sending your cards. When you're ready, please post your move and action.
BSG
Frakking fuel is frelled.
BSG
I can "convince" the citizens of the fleet to work hard to replenish our fuel stores; lives will be lost, so they'll do it one time only.
Should I?
BSG
I suspect we have to. We can't take another hit to the fuel and I'm confident we can escape this Cylon attack before they can fire on civvies.
BSG
End-of-turn summary. Frakking fuel is indeed frelled. On the plus side, the fleet seems to be ok with that.
Round 5.3 - Chief
Locations and Hands
Tigh: Brig; 0 card(s)
Apollo: Brig; 4 card(s)
Chief: Caprica; 4 card(s)
Zarek: Research Lab; 0 card(s)
Helo: Communications; 5 card(s)
Starbuck: Weapons Control; 1 card(s)
Sectors
Sector 1: 5 Raider(s), 1 Heavy Raider(s)
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Civilians C
Sector 6: Empty
Resources
Fuel: 1
Food: 5
Morale: 9
Population: 3
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 4
Boarding Party: 0
Other
Nukes: 0
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: None