BSG
No interrupts here. I don't think there's any cards to make a die roll harder.
Spike ,'Get It Done'
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BSG
No interrupts here. I don't think there's any cards to make a die roll harder.
BSG
President Tigh plays an SP-4. Will it be enough?
Die roll: 2 + 2 = 4. The fleet loses 1 Fuel.
That concludes Chief's turn. President Tigh must discard his last card, a P-1. Mr Zarek, I'm sending your cards. When you're ready, please post your move and action.
BSG
Frakking fuel is frelled.
BSG
I can "convince" the citizens of the fleet to work hard to replenish our fuel stores; lives will be lost, so they'll do it one time only.
Should I?
BSG
I suspect we have to. We can't take another hit to the fuel and I'm confident we can escape this Cylon attack before they can fire on civvies.
BSG
End-of-turn summary. Frakking fuel is indeed frelled. On the plus side, the fleet seems to be ok with that.
Round 5.3 - Chief
Locations and Hands
Tigh: Brig; 0 card(s)
Apollo: Brig; 4 card(s)
Chief: Caprica; 4 card(s)
Zarek: Research Lab; 0 card(s)
Helo: Communications; 5 card(s)
Starbuck: Weapons Control; 1 card(s)
Sectors
Sector 1: 5 Raider(s), 1 Heavy Raider(s)
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Civilians C
Sector 6: Empty
Resources
Fuel: 1
Food: 5
Morale: 9
Population: 3
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 4
Boarding Party: 0
Other
Nukes: 0
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: None
BSG
And to think, we started this game worrying about Morale.
BSG
mwah ha ha ha
BSG
Laugh all you want, I'm still amusing myself by kicking around your soulless crpse.
BSG
Mr Zarek has opted for a scouting mission. This involves a die roll, so I'll call for SP interrupts again. Everyone, please pass or play.
Edit: Mar Zarek's card draw exhausted the Tactics deck. I've reshuffled the discards.