BSG
The skill check would be best. I cannot help at all, however - technical matters are beyond my normal range of expertise.
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BSG
The skill check would be best. I cannot help at all, however - technical matters are beyond my normal range of expertise.
BSG
Stunthusband, you could help with that Investigative Committee - 4 that was returned to you.
As for the choices, Option 1's success is great as it gets us out of here NOW, but it's fail is a very very bad risk.
The die roll on the other hand probably doesn't make a lot of difference. If it fails the only issue is one more civvie on the board but I still think we'll jump before they're endangered.
It's big gain/big loss on 1 or minimal change on 2.
BSG
Stunthusband, you could help with that Investigative Committee - 4 that was returned to you.
I know what my cards do; that card doesn't help us pass the check, and that's what I meant by "help".
BSG
Fair enough. I consider making it hard for Cylons to screw the check very helpful, but I get what you mean.
BSG
OK, let's go for the skill check.
BSG
Skill check it is. I have COs from Mr Zarek: play an Investigative Committee-4. This is the only available interrupt, as Blue already counts positive; we can move straight into the check. Mr Zarek starts that, and I have more COs:
Destiny:
Y1, P2
Zarek:
no cards
Helo:
no cards
Starbuck:
Tigh:
Apollo:
Chief:
Current Tally: 2 - 1 = 1. Starbuck, you're up. You can post your choice of play directly in this thread, as all cards are played face up.
BSG
I will play the only card I have the can help, a B-1.
BSG
Helo, seriously, no cards? And Starbuck has 1...
We are frakked.
BSG
Tally is now 2. Pradmiral Tigh, it's your turn to play.
BSG
I play a P1 and a P2.