A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
I don't suppose I get that reroll thing, since I used my powers to affect the turn. Ya, I didn't think so. Actually I knew so.
No, your reroll only works on your own turn. Even if someone else were to XO you on their turn, you couldn't use your reroll then. (Conversely, you could XO someone on your turn and use your reroll on their action.)
went to a gaming night tonight. Played all new games for me, and did well! Played Carcassonne twice. Tied the first time and kicked ASS the 2nd time. Also played 10 day trip USA a few times. O so close, but never won. And I forget the name of the 3rd game. One with 'jewels' and merchants. Had a middle eastern look to it. A barter game. It was good.
BSG
I'll happily remind you all that I was willing to *not contribute substantially to that last skill check* so that *we could see who was going to play what* and I *got overruled in that action*.
(goes back to sleep in his nice, comfy cell, interrupting nothing else)
BSG
Wow, Has Zarek gone Sane? What is this fleet coming to. Either way, we need to get you OUT of that cell as soon as we can.
BSG
Yes, it was a high skill check, but 3 colors could feed into it. But if you want to flip a coin for civilian lives, by all means.
BSG
I will
play an SP-4 interrupt.
That was expensive. I hope it works.
BSG
the suspense is KILLING me. Crap, the doc is taking that as jitters and giving me another sedatiiiiiii......... :: snore ::
BSG
Starbuck plays an SP. Let's see what happens.
Die roll:
5 + 2 = 7. No effect. The fleet breathes a collective sigh of relief.
Those that are left, anyway. Next up is the raider activation. This is going to hurt.
Sector 1:
civilian ship A destroyed; 1 raider moves to Sector 2.
Sector 5:
civilian ships D and J destroyed.
Sector 6:
7 raiders move to Sector 1.
(Actually, Apollo, as current player, you could manipulate the order of activation so that the raiders in Sector 6 move to Sector 5 instead of Sector 1. There's no difference in terms of civilian ships lost. Let me know if you want them to move to Sector 1 or 5.)
Lost ships:
Civilian A:
1 Population
Civilian D:
2 Population
Civilian J:
1 Population, 1 Fuel.
Total loss: 4 Population, 1 Fuel. Ouch.
Jump Prep
advances. This concludes Apollo's turn. Chief Tyrol, I'm sending you your card draw. When you're ready, please post your move and action.