Mal: Well, look at this! Appears we got here just in the nick of time. What does that make us? Zoe: Big damn heroes, sir.

'Safe'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Sep 17, 2009 7:01:41 pm PDT #4036 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

I have to confirm with BT, BT is it going to take the Cylons one activation to fire on Apollo, a second to enter Sector 4, and a third to fire on Civilians?

It depends on how quickly they hit Apollo. On this activation they'll move into the same space; if they get another activation, they will fire on Apollo until theĆ½ hit him or they've all had a shot. If there are any left over (e.g. if the first raider hits him), the others will use their activation to keep moving. In that case, it might be two turns; this of course assumes that they wind up hitting Apollo, no other vipers move to protect them, and no one moves the civilian ships. If they all miss him, it'll take more activations.

Evasive Maneouvres may be used to force a reroll if he gets hit.


Kalshane - Sep 17, 2009 7:03:54 pm PDT #4037 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

Not BT, but it looks like the way the rules are written, the Cylons would have to be activated once to fire on me. If any of them shoot me down, whichever are left would be able to move to sector 4 as part of that activation. On their next activation, they would start firing on civie ships unless there were any vipers to shoot at first.

So worst-case scenario (the first raider to fire shoots me down) would be 2 civies dead after 2 cylon raider activations. 2 more dead on the following activation. And the final ship dying at the next activation.

Keep in mind though, that ships have a varying amount of population on them, so each ship shot down could result in the loss of more than 1 population.

ETA: Or what BT just said.


omnis_audis - Sep 17, 2009 7:28:29 pm PDT #4038 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

I'd lean towards the pop hit. With that many civvies in the air, a new mothership, and raiders, I think we'd loose more pop and vipers. I'm still stuck on Caprica for a 2nd round. Not even done with 1st round. Not much I can do.


Pete, Husband of Jilli - Sep 17, 2009 8:21:41 pm PDT #4039 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

Yes, I agree and so...

BSG

I cannot place potentially 5 population at risk.

I'm going to go with losing 2 population.

Tigh, on the other hand would put it like this -

***Tigh***

Of course, I don't want to abandon them, but we can't risk the rest of the fleet to save the stragglers. Get those FTLs spun up! Gods help us all.

***

I fully expect Zarek to have a field day with this.


billytea - Sep 17, 2009 8:27:07 pm PDT #4040 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Bah. You broke my toy and you won't even get me a replacement. Very well, -2 Population it is.

Cylon Activation: raiders (move from Sector 2 to Sector 3 - Hi, Apollo!)

Jump Prep: Yes

That concludes Zarek's turn. Helo's turn is next. Helo, I'm sending you your card draw. You don't have a move or action on your first turn, so we'll be moving rapidly to your Crisis Card.


billytea - Sep 17, 2009 8:29:10 pm PDT #4041 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn Summary:

Round 1.4 - Zarek

Locations and Hands
Tigh: Sickbay; 4 card(s)
Apollo: Sector 3; 5 card(s)
Chief: Weapons Control; 5 card(s)
Zarek: Administration; 5 card(s)
Helo: Caprica; 2 card(s)
Starbuck: Hangar Deck; 1 card(s)

Sectors
Sector 1: 1 Heavy Raider(s)
Sector 2: Empty
Sector 3: 3 Raider(s), Apollo
Sector 4: Civilians A B
Sector 5: 1 RSV(s)
Sector 6: 1 RSV(s)

Resources
Fuel: 8
Food: 8
Morale: 9
Population: 10
Viper Reserves: 5
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0

Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: None


billytea - Sep 17, 2009 8:34:17 pm PDT #4042 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Helo's Crisis Card is:

Guilt by Collusion
Skill Check (9 GP)

We will pause for possible interrupts - Investigative Committee and Scientific Research are options. Everyone, please pass or play.


Pete, Husband of Jilli - Sep 17, 2009 9:51:47 pm PDT #4043 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

BSG

No interrupts from Tigh.

Also, the pass includes the word "may" so if we can pass it, brigging someone is optional. Obviously Tigh thinks it should be that 'reformed' terrorist but, y'know, no pressure...


Pete, Husband of Jilli - Sep 17, 2009 9:58:13 pm PDT #4044 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

BSG

A quick question for BT; can Omnis use his regular power of a reroll this turn even though he's on Caprica? I ask because I think Apollo may need all the help he can get as he's going to have 3 Raiders firing on him.


billytea - Sep 17, 2009 10:02:43 pm PDT #4045 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

A quick question for BT; can Omnis use his regular power of a reroll this turn even though he's on Caprica? I ask because I think Apollo may need all the help he can get as he's going to have 3 Raiders firing on him.

He can indeed, and Helo, feel free to leave COs as to the use of your reroll.

Also, the pass includes the word "may" so if we can pass it, brigging someone is optional. Obviously Tigh thinks it should be that 'reformed' terrorist but, y'know, no pressure...

I think it should be that vandal who broke my basestar.