Buffy: Synchronized slaying. Faith: New Olympic category?

'Conversations with Dead People'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Pete, Husband of Jilli - Sep 13, 2009 2:04:05 pm PDT #3889 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

Sean, are you getting the emails? BT linked to the complete rules. Here's the link to the site. I think you should be able to download them as the opening caveat is only about downloading utilities: [link]

As for Helo, he automatically appears at the Hangar Deck location at the start of his second turn.


billytea - Sep 13, 2009 2:30:43 pm PDT #3890 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

BT, please remind us all again how launching, flying and combat all work?

Probably can't cover everything, but in essence:

1. You launch by going to the Hangar Deck (you start there) and activating it. That launches you into either Sector 5 or Sector 6 (your choice) and allows you to take one more action.

2. When you start your turn in a viper, you get a move and an action. You can use the move to an adjacent Sector, or discard a card to land on either Galactica or Colonial One and move to any location you want. Starbuck, if you start your turn in a viper (which would need someone to XO you before your turn at this point), you get a move and two actions. Because you're Starbuck. You get those two actions even if you start in the viper and use your move to land back on Galactica or C1.

3. When you're in a viper, and you have an action, you can use that action to: move to an adjacent Sector; attack a Cylon ship in the same space (playing Maximum Firepower lets you attack 4 times); discard a card to land on either Galactica or Colonial One. This is in addition to any options granted by cards or other sources.


billytea - Sep 13, 2009 2:41:23 pm PDT #3891 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Tigh is now the Pradmiral. Pradmiral Tigh, I will send you the President's hand of Quorum cards. Well, of 1 Quorum Card.

Retaliation! The basestar fires upon you.

Die roll: 8. Booyah! (That's Cylon for 'Hit'.) Aaaaand... heh. Weapons Control damaged. Pradmiral Tigh is sent to Sickbay.

Jump Prep: No.

That concludes Pradmiral Tigh's turn. Apollo, I will send you your card draw. When you're ready, please post your move and action.


Pete, Husband of Jilli - Sep 13, 2009 2:46:53 pm PDT #3892 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

BSG

Pradmiral Tigh is sent to Sickbay.

Injured in the line of duty. Damn Cylons.

Hopefully Tyrol is en route to Weapons Control because now it needs repairing! Le sigh.


Pete, Husband of Jilli - Sep 13, 2009 2:58:48 pm PDT #3893 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

BSG

Another quirk about Raiders that any Viper pilots should know; the area around Galactica is split into 6 sectors starting at the front of Galactica and running clockwise. If Cylon Raiders find a colonial vessel is the same distance whether they they go clockwise or counter-clockwise, they always go clockwise.

That is the case here. The raiders are at the front of Galactica (Sector 1), and the colonials at the back in Sector 4. The raiders are going to travel through sectors 2 & 3 before they get to the colonial ships so Apollo is probably wise to go counter-clockwise to intercept, while Starbuck, on the very slim chance that the raiders are still in sector 1 by the time she launches, might want to launch into sector 6 and immediately attack them in sector 1.

Hope that's clear.

BTW, I had to do some thinking before heading to Weapons control, I almost XO'd Starbuck so she could launch and move and be in a viper when her turn came (which is valuable with her power). Anyone else wants to XO Starbuck, it'd be a wise choice (except you Apollo! Fly! Kill!)

See, Pradmiral Tigh knows what's best for you all.


Sean K - Sep 13, 2009 3:09:55 pm PDT #3894 of 26134
You can't leave me to my own devices; my devices are Nap and Eat. -Zenkitty

BSG

You okay there, Drinky? You were barking orders, then there was a kind of a loug BANG sound, and now it sounds like you're crying.


Pete, Husband of Jilli - Sep 13, 2009 3:17:52 pm PDT #3895 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

BSG

While they're stitching up the gaping wound in my leg, why don't you shut yer frakkin' yap and get your Viper ready to launch? Or is that too much work, Starbuck?!

Ow! Careful with that frakkin' needle!


Laga - Sep 13, 2009 3:22:36 pm PDT #3896 of 26134
You should know I'm a big deal in the Resistance.

BSG

I'm going to Weapons Control on my turn but I'm depending on the card draw to make the needed repairs.


Kalshane - Sep 13, 2009 3:26:21 pm PDT #3897 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

I'll spend my move and my action to move my viper from Sector 5 to Sector 3.

"Galactica, Apollo. I've got visual on the raiders. Should be in firing range shortly. Tell Starbuck I'm going to take all her kills if she doesn't hurry it up."


Pete, Husband of Jilli - Sep 13, 2009 3:28:16 pm PDT #3898 of 26134
"I've got a gun! I've got a mother-flippin' gun!" - Moss, The IT Crowd

BSG

Well, if you don't get the necessary Blue card, you might as well head for another location. Engineering Research Lab or Command seem like smart options.

Still if you don't have a B1 or B2 now, your chances are pretty damn good of having one after your card draw. And I see that if you repair a location, your character card automatically allows you another action. Rocking! You could fix the weapons and shoot the crap out of the basestar all in one go. You just might be up for promotion!

No pressure.

ETA:

"Tell Starbuck I'm going to take all her kills if she doesn't hurry it up."

BWAH!