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BSG
Boomer has chosen the die roll, and passed on interrupts,
Roll:
5. Pass. No ships for you.
The rest of the card states:
Cylon Activation:
Raiders. The basestar, incensed that you thwarted its plans, disgorges two raiders.
Jump Prep:
Yes.
That concludes Boomer's turn. Staff Sgt Adama, I'm sending you your cards. When you're ready please post your move and action.
BSG
End-of-turn summary:
Round 11.1 - Boomer
Locations and Hands
Boomer: Weapons Control; 5 card(s)
Adama: Weapons Control; 0 card(s)
Roslin: Caprica; 2 card(s)
Baltar: Brig; 7 card(s)
Apollo: Caprica; 4 card(s)
Sectors
Sector 1: 1 Basestar(s), 2 Raider(s)
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 1
Food: 3
Morale: 5
Population: 1
Viper Reserves: 3
Damaged Vipers: 5
Raptors: 2
Boarding Party: 0
Other
Nukes: 0
Jump Track: 2 (Red)
Distance Travelled: 9
Galactica Damage: Armoury, Hangar Deck
Reminder: the basestar has been damaged once, and can no longer fire weapons at Galactica.
BSG
Roll: 5. Pass. No ships for you.
YES!!!!!!!
Reminder: the basestar has been damaged once, and can no longer fire weapons at Galactica.
But it can spit out lil ships that can shoot at our civvie ships! Yikes.
BSG
Boomer has conducted a Recon mission to finish her turn, and opted to send the Crisis Card to the bottom of the deck.
BSG
I fire at the basestar. Twice.
BSG
You really don't. You get a single action on your turn. If you're XO'd and you don't move, then you get two actions. You could XO Boomer, and she could fire at the basestar twice.
What would you like to do? (If it involves firing at basestars, I will also ask you to pass or play on Strategic Planning interrupts.)
BSG
Boomer, you have an XO! You may either move and take an action, or take two actions. When you're ready, please post your choice. (A reminder again, for both Adama and Boomer: if there's any basestar-shootin', please post or email whether or not you play a Strategic Planning interrupt.)
Administrative note: Adama played a Green-1 to XO Boomer.
BSG
I don't think I have an interrupt to play. I used it for my shot at the double-Y ship. Unless it didn't discard because it wasn't needed??
Anyhow.
ACTION
Fire twice on that mother. If I still have that purple 4, then play it.
BSG
Unless it didn't discard because it wasn't needed??
Oh, that's so very not how it works. Your card has returned to my clutches.
On the other hand, Staff Sgt Adama thought it would be a wheeze to play a Purple-3 to modify your first roll. So apparently he's given you the XO as long as you're in the firing chair already, and now he's hanging over your shoulder and micromanaging. Let's see how effectively.
Roll 1:
6 + 2 = 8. Hit! Let's see what we draw here...
Critical Hit!
The basestar is destroyed!
This is all well and good, but now you have an action left over. You can't move anywhere as you've already taken an action. You could fire on one of the raiders, or else if you have a low Purple card, you could order a scouting mission. Or you could just point the guns at the basestar debris and make 'pew pew' noises.
When you're ready, please post your choice for your second action.