BSG
Crap. I was hoping your delusional intuition would give you an SP.
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BSG
Crap. I was hoping your delusional intuition would give you an SP.
BSG
Everyone passes on interrupts. Time for the die roll.
Result: 6. So close, and yet so dead. You lose 3 Population.
The remnants limp closer to Kobol. Admiral Valerii, I'm sending you two destinations. When you're ready, please post your choice.
BSG
The Admiral has chosen! Your new destination is Remote Planet. Lose 1 Fuel and 1 raptor. The human Fleet is now one jump away from victory.
That concludes Dr Baltar's turn, since he's still in stir. Apollo 13, your turn now begins. Please let me know what you would like for your card draw, and your move and action.
BSG
End-of-turn summary
Round 9.4 - Baltar
Locations and Hands
Boomer: FTL Control; 1 card(s)
Adama: Brig; 10 card(s)
Roslin: Resurrection Ship; 3 card(s)
Baltar: Brig; 11 card(s)
Apollo: Caprica; 2 card(s)
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 2
Food: 3
Morale: 5
Population: 2
Viper Reserves: 5
Damaged Vipers: 3
Raptors: 3
Boarding Party: 0
Other
Nukes: 0
Jump Track: 0 (Red)
Distance Travelled: 9
Galactica Damage: Armoury, Hangar Deck, Weapons Control
One last administrative matter: Dr Baltar, you have 11 cards. You will need to discard one card. Please post your choice of discard.
BSG
Well, well - a little centurion whispered in Our ear that they left Our glorious fleet behind. And a bunch of their people, too. That's both annoying and a source of glee.
MOVE: to Caprica (ah - feel that hard radiation? So refreshing! Makes non-silicon flesh slide right off the bones like overcooked chicken!)
ACTION: Activate the space, draw 2 Crisis cards, and play one. (Billytea has sent me my choices already)
I choose:
Hangar Accident!
BSG
Some other details: Apollo 13 drew a Green and a Red card. The Crisis card he rejected is discarded. All discards are public knowledge; it was Loss of a Friend.
The one he has chosen is:
Hangar Accident
Skill Check (10 PRB).
We will pauses for interrupts (Investigative Committee and Scientific Research). Could Boomer and Dr Baltar announce whether they pass or play on interrupts; all players can also send me COs if they have them.
I need recommendations for a game: has to be playable by adults and smart teens. Limited reliance on luck. Can't take hours to play or be hard to learn.
BSG
no interrupts from Baltar
Raq: Set
Depends on the number of people. If 3-4, and they like cards, one of the Mystery Rummy games might be good: [link]
Both Jack the Ripper and Murders in the Rue Morgue can play with 4.
Or are you looking for a German-style game?
Hm. Maybe the cooperative Lord of the Rings games? (Even though I've never, ever WON a game? I still think they're fun.)
Not too complex, and being menaced by the One-Eyed Cat of Doom (aka the "Sauron" piece) is hysterical.