A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
I'm really enjoying Horizon: Forbidden West (HZD is easily on my top 5 all time favorite games list) but man the increased difficultly and loss of all my cool gear from the first game is rough. Just wish I was able to play on a PS5 so the post-death reloads were shorter.
I'm about 28 hours in and have probably died more on Normal than I did in my entire NG+ Ultra Hard run to get the Platinum trophy for it.
The writing and acting is still great and I'm enjoying the follow-up to the phenomenal story of the first game. I had some suspicions confirmed but I'm sure they're going to throw more twists our way as well.
Nearing the end of the game and my wife is fully invested in the storyline just from watching me play. She has requested I don't advance the plot if I play when she's not around.
I've been working my way through the Wordle Archive site, and I just hit one that seems relevant:
Wordle 47 4/6
The word turned out to be SPIKE.
This Reddit thread on representation in Horizon: Forbidden West is just lovely. (Major spoilers for both games, obviously.) [link]
I absolutely love the world-building in these games. All these aspects of the human condition that are acknowledged and shape the world around them organically.
Started listening to the Children of Earte podcast which is a live-play D&D campaign set in modern times. Never considering doing that with D&D, but it's very cool and creative.
This "Origin of the Beholder" video had me in tears from laughing. This guy has decent GM advice, but some of his skits are absolutely top notch. [link]
I'm kind of burned out on D&D and am working on putting together a 1930s Pulp-style game using the Savage Worlds system. (I looked at Pulp Cthulhu first, but decided I really don't like %-based systems. I also looked at Hollow Earth Expedition, which I really liked, but also seems to be out of print and it doesn't have Foundry VTT support that I can find.)
I haven't decided if I'm going serial or episodic with the story, yet, though the idea of "Break a supervillain out of Alcatraz" just popped in my head as an adventure idea and I'm going to have to find a way to incorporate it, now. (Even better if I can have the heroes put him away in the first place earlier in the campaign.)