Ya! Loads of fun.
Spike ,'Conversations with Dead People'
Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
I haven't looked in awhile. Can Portal2 Xbox allow 2 player non-local?
I'm here. Super sad but here.
:: sits next to Laga ::
On the subject of TT RPGs (because I'm always willing to geek out about gaming to not think about other stuff): what has everyone's experience been with the process of getting the players to create their characters and backstory?
The reason I'm asking is I decided to try to run Rise of the Runelords again with a different group of players. I've never done a re-run of a campaign before and was excited at the prospect of seeing how things went differently.
I got the new players on-board a few weeks ago, but no one has made a character yet (the first session is still 3 weeks out, so it's not the end of the world yet) and I'm not getting any response when I ask them (individually or as a group) what their character concepts are or even if I make a "what about this?" sort of suggestion. Is this typical?
I'm beginning to wonder if I was just spoiled by my first group who spent the month leading up to the game in constant discussion with me and the other players about what everyone was playing and who they were and ways I could tweak their characters to match the AP (or vice-versa.)
We use FB chat to discuss upcoming sessions and have set up a google site where we can post our character sheets.
For the campaign I run some people have very elaborate backstories and some are more sparse. I try to tie them together in the chat and get them to work stuff up together.
I've also asked players what their characters would see in the Mirror of Erised and what form a boggart would take when confronting them.
But yeah I've had more trouble remembering elaborate backstories and keeping them in my brain during sessions than I have getting the players to flesh things out.
Yeah, I've got a Google Drive setup for the campaign. I don't think anyone has even looked at it yet.
These are all people I've gamed with before, though it's been 20 years since I last rolled dice with some of them. I'm not necessarily looking for huge backstories, right now I'd just settle for people to at least pick a class, race and alignment.
You might have to keep poking them. People get busy and forget someone's waiting on them.
I've sent enough emails that I'm worried I'm moving into annoying territory.
maybe try breaking the tasks into smaller items, and giving deadlines for each. "Let's have character concepts by the 3rd; class/race/alignment by the 10th; backstory by the 17th, so we can roll for traits on the 24th"
Or whatever (I've never GM's).