Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
End-of-round summary:
Round 9
Goals
Greatest Infrastructure - Most Developments (Connie, Laga)
Greatest Military - Most Military Strength
Galactic Status - First to play 6-cost development (omnis, Ryan)
Innovation Leader - First to have a power in each phase (Connie)
Galactic Standard of Living - First to 5 VPs (Ryan)
System Diversity - First to have a world of each colour (Laga)
omnis
Layout
Old Earth (Non-Military World)
Prosperous World (Non-Military Blue Production World) + good
Expedition Force (Development)
Terraforming Guild (6-Cost Development)
Smuggling Lair (Non-Military Brown Windfall World) + good
Genetics Lab (Development)
Pre-Sentient Race (Non-Military Green Windfall World) + good
Cards in Hand:
4
Military Strength:
1
Victory Points:
1
Layout Value:
8
6-Cost Developments:
6
Goals:
3
Connie Neil
Layout
Ancient Race (Non-Military Green Windfall World)
Public Works (Development)
Artist Colony (Non-Military Blue Production World) + good
Investment Credits (Development)
Refugee World (Non-Military Blue Windfall World)
Galactic Renaissance (6-Cost Development)
Export Duties (Development)
Galactic Bazaar (Non-Military Blue Windfall World) + good
Empath World (Non-Military Green Windfall World) + good
Cards in Hand:
4
Military Strength:
-2
Victory Points:
4
Layout Value:
9
6-Cost Developments:
4
Goals:
8
Ryan
Layout
Alpha Centauri (Non-Military Brown Windfall World) + good
Comet Zone (Non-Military Brown Production World) + good
New Earth (Non-Military Brown Production World) + good
Mining League (6-Cost Development)
Mining Conglomerate (Development)
Destroyed World (Non-Military Brown Windfall World) + good
Cards in Hand:
5
Military Strength:
0
Victory Points:
9
Layout Value:
7
6-Cost Developments:
8
Goals:
6
Laga
Layout
Damaged Alien Factory (Military Yellow Production World) + good
Space Mercenaries (Development)
Former Penal Colony (Military Blue Windfall World) + good
Space Marines (Development)
Reptilian Uplift Race (Military Green Windfall World)
Galactic Federation (6-Cost Development)
Rebel Colony (Military World)
Mining Robots (Development)
Volcanic World (Non-Military Brown Production World) + good
Cards in Hand:
7
Military Strength:
4
Victory Points:
1
Layout Value:
12
6-Cost Developments:
5
Goals:
6
VP Pool: 33
RftG
Oh, administrative note: the Explore draw this round exhausted the deck. I've reshuffled the discards.
RftG
Round 10 orders:
omnis: Phase IV ($) - Consume (Trade)
Connie Neil: Phase IV ($) - Consume (Trade)
Ryan: Phase IV (x2) - Consume (double VPs)
Laga: Phase IV ($) - Consume (Trade)
Phase IV bonanza! Many deals to be done and trades to be made.
omnis
trades his Green good. He gets a bonus card from Genetics Lab, and one from Old Earth, for 6 cards total. He consumes his other 2 goods on Old Earth for 2 VPs.
Connie
trades her Green good for 5 cards, getting +1 good from Export Duties. She consumes the good from Artist Colony for 1 VP. There's no Consume power remaining to consume the good on Galactic Bazaar.
Alone among the players,
Ryan
chose double points instead of trading. He consumes two goods on Mining League for 3 VPs, one good on Mining Conglomerate for 1 VP and 1 good on New Earth for 1 VP and 1 card. His total is 5 VPs and 1 card; then, the points are doubled, so he gets 10 VPs.
Laga
trades a Yellow good for 5 cards. She consumes her good from Former Penal Colony on Rebel Colony for 1 VP. She has no power remaining to consume the good on Volcanic World.
That concludes Round 10, and at round end, Laga has 12 cards. Laga, let me know which 2 cards you discard. Everyone, please send me your choice of Action card for Round 11.
RftG
End-of-round summary:
Round 10
Goals
Greatest Infrastructure - Most Developments (Connie, Laga)
Greatest Military - Most Military Strength
Galactic Status - First to play 6-cost development (omnis, Ryan)
Innovation Leader - First to have a power in each phase (Connie)
Galactic Standard of Living - First to 5 VPs (Ryan)
System Diversity - First to have a world of each colour (Laga)
omnis
Layout
Old Earth (Non-Military World)
Prosperous World (Non-Military Blue Production World)
Expedition Force (Development)
Terraforming Guild (6-Cost Development)
Smuggling Lair (Non-Military Brown Windfall World)
Genetics Lab (Development)
Pre-Sentient Race (Non-Military Green Windfall World)
Cards in Hand:
10
Military Strength:
1
Victory Points:
3
Layout Value:
8
6-Cost Developments:
6
Goals:
3
Connie Neil
Layout
Ancient Race (Non-Military Green Windfall World)
Public Works (Development)
Artist Colony (Non-Military Blue Production World)
Investment Credits (Development)
Refugee World (Non-Military Blue Windfall World)
Galactic Renaissance (6-Cost Development)
Export Duties (Development)
Galactic Bazaar (Non-Military Blue Windfall World) + good
Empath World (Non-Military Green Windfall World)
Cards in Hand:
9
Military Strength:
-2
Victory Points:
5
Layout Value:
9
6-Cost Developments:
4
Goals:
8
Ryan
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Comet Zone (Non-Military Brown Production World)
New Earth (Non-Military Brown Production World)
Mining League (6-Cost Development)
Mining Conglomerate (Development)
Destroyed World (Non-Military Brown Windfall World)
Cards in Hand:
6
Military Strength:
0
Victory Points:
19
Layout Value:
7
6-Cost Developments:
8
Goals:
6
Laga
Layout
Damaged Alien Factory (Military Yellow Production World)
Space Mercenaries (Development)
Former Penal Colony (Military Blue Windfall World)
Space Marines (Development)
Reptilian Uplift Race (Military Green Windfall World)
Galactic Federation (6-Cost Development)
Rebel Colony (Military World)
Mining Robots (Development)
Volcanic World (Non-Military Brown Production World) + good
Cards in Hand:
10
Military Strength:
4
Victory Points:
2
Layout Value:
12
6-Cost Developments:
5
Goals:
6
VP Pool: 19
RftG
Everyone has chosen their Action card.
omnis: Phase II - Develop
Connie Neil: Phase III - Settle
Ryan: Phase V - Produce
Laga: Phase II - Develop
Phase II (Develop) is first. I don't have COs from everyone yet. If you haven't put them in, please do so.
RftG
Orders for Phase II (Develop). Some big cards coming out.
omnis
plays Galactic Survey: SETI for 5 discards. This 6-cost development lets him draw 2 extra cards when exploring (no bonus to the number he can keep). Its value at game end is 1 VP per Explore power plus 1 VP per world. Current value is 6.
Connie
passes.
Ryan
plays Colony Ship for 2 discards. He may discard this in a subsequent Phase III to play one non-military, non-Alien world for 0 discards.
Laga
plays Galactic Imperium for 3 discards, getting -2 cost from Galactic Federation and -1 from choosing this phase. This 6-cost development gives her +4 military for Rebel military worlds only. Does this make her the Evil Empire? Yes, yes it does. At game end, this card is worth 2 VPs per Rebel military world plus 1 VP per other military world. It's currently worth 5 VPs.
RftG
Next is Phase III (Settle).
omnis
passes.
Connie
plays Lost Species Ark World for 5 discards. This is a Green production world, and lets her draw 2 cards when she produces on it. She then draws 1 card for choosing this phase.
Ryan
plays Deserted Alien World for 1 discard. This card gives him +1 card draw when exploring. It also gives him +2 military for (military) Alien production and windfall worlds only, and -2 cost for (non-military) Alien production and windfall worlds.
Laga
plays Rebel Base. This is a 6-defence military world. Laga's base strength is 4, but because this is a Rebel world, she can add +4 military from Galactic Imperium. It falls to her marauding armies!
Just Phase V to go. There's one choice to be made here, by Laga. She can discard 1 card from her hand to produce a Yellow good on Damaged Alien Factory. Laga, please let me know if you wish to do so.
RftG
That was quick!
Laga
opts in. She discards 1 card and produces 1 Yellow good on Damaged Alien Factory.
omnis
produces 1 Blue good on Prosperous World. Genetics Lab lets him produce on one Green windfall world, so he also produces a Green good on Pre-Sentient Race. And Terraforming Guild lets him produce on 1 other windfall world, so he also produces a Brown good on Smuggling Lair.
Connie
produces 1 Blue good on Artist Colony and 1 Green good on Lost Species Ark World. She then draws 2 cards for doing so.
Ryan
can produce on a windfall world as he chose this phase; Mining League lets him produce on another Brown windfall world. He therefore can produce 4 Brown goods on his production and windfall worlds. He then draws 1 card for producing on Comet Zone, and 2 cards from Mining Conglomerate as he produces more Brown goods than anyone else.
And that is it for Round 11! As we come into Round 12, be advised: Connie has 10 cards in her layout, and Laga has 11. If either of them reach 12 cards, the game will end this round! In addition, there are 19 VPs remaining in the pool. If they should all be consumed, that would also bring about the end of the game this round.
Everyone, please submit your orders.
RftG
ETA: Hang on a moment, I forgot something.
RftG
Ok. The item I forgot to take into account is this: with the plays last round, Laga now has 5 developments in her layout. Connie still has 4 (as does omnis now). That means Laga has overtaken Connie, and takes the "Most Developments" goal!