Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
RftG
Phase III: now
chrismg
and
Laga
pass.
Connie
plays Galactic Resort. This Blue windfall world costs 3 discards - the remainder of her hand. It has a Consume power - consume a good for 1 VP and 1 card. This will become relevant in Phase IV. She draws 1 card for having chosen Settle.
RftG
We have a little more participation in Phase IV (Consume). While
Laga
passes, having no goods to consume.
chrismg
chose to trade the Green good on Ancient Race for 4 cards.
Connie
also gets to participate. The newly played Galactic Resort, being a windfall world, has a good on it; and a Consume power with which to dispatch it. She gets 1 VP and 1 card.
Cards are going out now, which ends Round 1 Time to choose Action cards for Round 2. Everyone, please send me your choice.
RftG
End-of-round summary:
Round 1
Connie Neil
Layout
Doomed World (Non-Military World)
Galactic Resort (Non-Military Blue Windfall World)
Cards in Hand:
2
Victory Points:
1
Layout Value:
1
chrismg
Layout
Ancient Race (Non-Military Green Windfall World)
Cards in Hand:
7
Victory Points:
0
Layout Value:
1
Laga
Layout
Earth's Lost Colony (Non-Military Blue Production World)
Investment Credits (Development)
Cards in Hand:
3
Victory Points:
0
Layout Value:
2
VP Pool: 47
RftG
Orders are in.
Connie Neil: Phase III - Settle
chrismg: Phase II - Develop
Laga: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
We will have Phases I - III this round. Explore is first.
Laga
chose this phase she looks at 3 cards and keeps 2.
Connie
gets a bonus peek from Doomed World. She looks at 3 cards and keeps 1.
chrismg
looks at 2 cards and keeps 1.
Cards are going out now. Everyone, let me know which card(s) you keep. You can also send me COs for Phases II (Develop) and Phase III (Settle). (If you'd already sent me COs, please confirm whether your Explore draw changes your plans.)
DnDiesel: [link] (Vin Diesel playing D&D with some of the Critical Role and Nerdist crews.)
RftG
Players have made their choices. On to Phase II (Develop), where only
chrismg
plays a card. He plays Contact Specialist. He may now play military worlds (except Alien worlds) as if they were non-military, i.e. by discarding cards equal to their defence (less a discount of 1 card).
That becomes immediately relevant in Phase III (Settle), where he uses it to play Rebel Sympathisers. This costs him nothing, being a 1-defence military world. It's also a Blue windfall world, and gives a free card draw whenever a good is produced on it.
Connie
chose Phase III, and discards Doomed World to play Galactic Studios at no extra charge. Because the natural next step from fleeing the nightmare scape of a world in its death throes is show business. Anyway, it's a nifty world that normally costs 5 cards to play. It's a Blue production world, and gives a free card draw whenever a good is produced on it. It also has a Consume power to consume a good for 1 VP and 1 card. Since Connie chose Phase III, she draws 1 card.
Laga
does nothing in either phase, preferring to sit in the corner and mutter "Soon, my pretties. Oh yes, soon."
That concludes Round 2. Time to choose Action cards for Round 3!
RftG
End-of-round summary:
Round 2
Connie Neil
Layout
Galactic Studios (Non-Military Blue Production World)
Galactic Resort (Non-Military Blue Windfall World)
Cards in Hand:
3
Victory Points:
1
Layout Value:
5
chrismg
Layout
Ancient Race (Non-Military Green Windfall World)
Contact Specialist (Development)
Rebel Sympathisers (Military Blue Windfall World) + good
Cards in Hand:
6
Victory Points:
0
Layout Value:
3
Laga
Layout
Earth's Lost Colony (Non-Military Blue Production World)
Investment Credits (Development)
Cards in Hand:
5
Victory Points:
0
Layout Value:
2
VP Pool: 47
RftG
Quick warning: I'm in Canberra for the weekend, due to a 40th birthday breaking out. I'm not sure how much internet connectivity I'll manage, so the game might be a bit haphazard for the next few days.
RftG
I have everyone's orders; unfortunately, I don't have Internet access to post everything properly. I can give the rundown on Round 3, but won't be able to provide game summary or hand updates and such.
But such information as I do have: yet again, we have three different phases chosen. Yet again (for the third time from three rounds), we have Phases II and III, plus one other. That last space has seen some variety: IV in Round 1, I in Round 2, and now Phase V in Round 3. So:
chrismg chose Phase II. He plays Export Duties at zero cost. Everyone else passes.
Laga chose Phase III. She plays Gem World for 2 discards. This is a Blue production world that gives a card draw whenever a good is produced on it. She then draws a card for choosing Settle. Meanwhile, chrismg also settled, using Contact Specialist to play Rebel Warrior Race for 2 discards. This is a military Green windfall world that gives +1 military strength (bringing his strength up from -1 to 0). Connie passes.
Connie chose Phase V. She therefore produces on both her worlds, the Blue production and Blue windfall world. She then draws 1 card from Galactic Studios. Laga has 2 Blue production worlds, and produces on both. She then draws 1 card from Gem World. chrismg has no production worlds and sits this one out.
I may not be able to send out hand updates until I get home, but feel free to send me COs.