Gaming 1: You are likely to be eaten by a grue
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RftG
The menu for Round 9 is all set. We have:
chrismg: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
omnis: Phase V - Produce
Laga: Phase V - Produce
Connie Neil: Phase IV ($) - Consume (Trade)
No one's interested in adding to their layout this turn. It's all about getting more - more cards, more goods. Phase I is first. Everyone except Connie has a card in their layout giving them a bonus peek. Since chrismg chose this phase, he gets both a (second) bonus peek and keeps one extra card. Cards are going out now. Everyone, when you're ready, let me know which card(s) you keep.
RftG
Everyone has made their choice. Phase IV (Consume) is next.
chrismg
and
omnis
have no goods, so they stay out of it.
Laga
has a Blue and a Yellow good. She has no Consume powers that can do Yellow, so it remains untouched. She consumes the Blue good on New Survivalists for 1 card.
Connie
chose this phase. She has three Green goods, all on windfalls. She chose to trade one, for 4 cards; she consumes another on Earth's Lost Colony for 1 VP, and then runs out of Consume powers that can do Green.
RftG
Phase V (Produce) is last.
chrismg
produces a Blue good on Gem World, and then draws 1 card. He also produces a Brown good on Rebel Fuel Cache, even though it's a windfall world, thanks to Galactic Engineers.
omnis
chose this phase and produces on 1 windfall world. He produces 2 Brown, 1 Green and 1 Yellow. Then he draws 1 card from Comet Zone. He produced more Brown than anyone else, so he gets 2 cards from Mining Conglomerate. He also produced 3 different colours, so he draws 3 cards from Diversified Economy. That makes a total draw of 6 cards.
Laga
also chose this phase, and produces 1 Blue good on a windfall world with 1 Brown good on Rebel Miners.
And that concludes the round. (Administrative note: we exhausted the deck in the process. I've reshuffled the discards.) Everyone, please send me your choice of Action card for Round 10.
RftG
End-of-round summary:
Round 9
chrismg
Layout
Epsilon Eridani (Non-Military World)
Public Works (Development)
Rebel Fuel Cache (Military Brown Windfall World) + good
Galactic Trendsetters (Non-Military World)
Galactic Engineers (Non-Military World)
Expedition Force (Development)
Gem World (Non-Military Blue Production World) + good
Interstellar Bank (Development)
Terraformed World (Non-Military World)
Cards in Hand:
6
Victory Points:
6
Layout Value:
15
6-Cost Developments:
0
omnis
Layout
Alpha Centauri (Non-Military Brown Windfall World) + good
Expedition Force (Development)
Comet Zone (Non-Military Brown Production World) + good
Diversified Economy (Development)
Plague World (Non-Military Green Production World) + good
Mining Conglomerate (Development)
Alien Robotic Factory (Non-Military Yellow Production World) + good
Cards in Hand:
8
Victory Points:
2
Layout Value:
12
6-Cost Developments:
0
Laga
Layout
New Sparta (Military World)
New Military Tactics (Development)
Former Penal Colony (Military Blue Windfall World) + good
Export Duties (Development)
Star Nomad Lair (Military Blue Windfall World)
Terraforming Robots (Development)
New Survivalists (Military Blue Production World) + good
Alien Robot Sentry (Military Yellow Windfall World) + good
Space Marines (Development)
Rebel Miners (Military Brown Production World) + good
Cards in Hand:
8
Victory Points:
0
Layout Value:
12
6-Cost Developments:
0
Connie Neil
Layout
Earth's Lost Colony (Non-Military Blue Production World) + good
Spice World (Non-Military Blue Production World) + good
Contact Specialist (Development)
Empath World (Non-Military Green Windfall World)
Reptilian Uplift Race (Military Green Windfall World)
Free Trade Association (6-Cost Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World) + good
Cards in Hand:
9
Victory Points:
4
Layout Value:
6
6-Cost Developments:
4
VP Pool: 36
Not much change from last round; just more goods and 1 more VP consumed.
RftG
Here are the Action cards for Round 10:
chrismg: Phase IV (x2) - Consume (double VPs)
omnis: Phase IV (x2) - Consume (double VPs)
Laga: Phase II - Develop
Connie Neil: Phase III - Settle
Everyone, if you haven't put in COs for Phases II and III, please do so now.
RftG
We have some orders. Now, Laga chose Phase II. After she plays her development, she'll have 11 cards in her layout. If she plays a world in Phase III as well, she will reach 12 cards and trigger the game end after we resolve this round.
chrismg
passes on Phase II. It earns his disdain. Well, not quite. Interstellar Bank still means he gets a card draw from it.
omnis,
on the other hand, is diving right in, playing Merchant Guild. This is a 6-cost development, so he tosses 6 cards to play it. This card lats him draw 2 cards each Phase V. At game end, it will give him 2 VPs for each production world in his layout. He has three such worlds, so it's worth 6 VPs at the moment.
Laga
also has her eye on the sixers. She plays Galactic Imperium for Evil Empire status. As she chose this phase, she only pays 5 discards. This card gives her +4 military strength, but only when playing Rebel military worlds. At game end, it'll be worth 2 VPs per Rebel military world and 1 VP for each other military world.
Connie
plays Replicant Robots for 4 discards. She now gets -2 cost to play any non-military world.
At this point, player scores range from 16 (the lowest) to 21 (the highest). Phase III is next.
RftG
Phase III (Settle) is up.
chrismg
comes off the sidelines to play Bio-Hazard Mining World for 3 discards. This Brown production world also gives a 2-card bonus when trading Green goods.
omnis
passes. Playing Merchant Guild was exhausting!
Connie
chose this phase, and plays New Vinland. With Replicant Robots, it costs her nothing. This is a Blue production world that can consume a good for 2 cards in Phase IV. As she chose Phase III, she draws a card.
And then we have
Laga.
Does she end the game? ...She does, adding Rebel Warrior Race to her collection. This is a military world with 3 defence, well below the 9 strength she can bring against it. It's a Green windfall world, and increases her military strength by 1. More importantly, it brings her layout to 12 cards. We have Phase IV to go, and then the game will end.
Score update: scores now range from 19 to 23. 4 points separate first and last.
RftG
Here we go, Phase IV.
chrismg
chose this phase, and opted to double his consumption points. He has 1 Blue and 1 Brown good. He consumes one on Galactic Trendsetters for 2 VPs and the other on Epsilon Eridani for 1 VP and 1 card. Doubled, he earns 6 VPs.
omnis
also chose this phase for double points. He is sitting on four goods - 2 Brown, 1 Green and 1 Yellow. He can consume one of each colour on Diversified Economy for 3 VPs. The remaining Brown good goes on Mining Conglomerate for 1 Vp. Doubled, his haul is 8 VPs.
Laga
has 5 goods - 2 Blue, 1 Brown, 1 Green and 1 Yellow. What she doesn't have is a lot of Consume powers, and consumption can't happen without them. She can do 1 Blue good on New Survivalists for 1 card, and the Brown good on Terraforming Robots for 1 VP and 1 card. Total: 1 VP and 2 cards.
Finally,
Connie
has 2 Blue goods and 1 Green good. She consumes the Blue goods on Free Trade Association for 1 VP and 1 card each; the Green good goes on Earth's Lost Colony for 1 VP. Total: 3 VPs and 2 cards.
And that's the end of the game! We'll be adding up the final scores next.
RftG
As with the last game, the Evil Empire of New Sparta only earned 1 VP from consuming. The other players all consumed a fair bit, but not as much as in the first game. Connie picked up some consumption points in five different rounds, but just on a drip feed.
Consumption VPs
chrismg: 12
omnis: 10
Laga: 1
Connie Neil: 7
Layout value was less variable this time around, with the top score - chrismg - getting 17 VPs. That happens to be the difference between first and last for this category in game 1. Laga's military strategy largely relies on getting high-value Rebel and/or Alien worlds, but they were sadly absent from her card draws, leaving her with 14 VPs.
Layout Value
chrismg: 17
omnis: 12
Laga: 14
Connie Neil: 9
Last game, chrismg played three 6-cost developments; this game, he was th only player to have none. The others each got one 6-cost development into their layout - Merchant Guild for omnis (production worlds), Galactic Imperium for Laga (rebel worlds) and Free Trade Association for Connie (Blue worlds).
6-Cost Developments
chrismg: 0
omnis: 6
Laga: 9
Connie Neil: 6
Next up, we'll put it all together.
OK, so consume and lay things out. Got it.