Gaming 1: You are likely to be eaten by a grue
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RftG
Phase IV rounds things off.
chrismg
chose this phase, with double VPs. He consumes his goods on Epsilon Eridani and Galactic Trendsetters for 3 VPs and 1 card; doubled, it becomes 6 VPs and 1 card.
omnis
consumes his two goods on Plague World and Mining Conglomerate for 2 VPs and 1 card draw.
Laga
has just one Consume power she can use. She consumes the Blue good from New Survivalists,
on
New Survivalists, for 1 card. She has 1 Blue and 1 Yellow good left.
Connie
chose this phase (to trade). She trades 1 Blue good for 4 cards (Spice World adds 2 cards) and consumes the other on Earth's Lost Colony for 1 VP. She has 2 Green goods left over.
That concludes Round 6. Time to pick Action cards for Round 7. Everyone, please send me your choice.
RftG
End-of-round summary:
Round 6
chrismg
Layout
Epsilon Eridani (Non-Military World)
Public Works (Development)
Rebel Fuel Cache (Military Brown Windfall World)
Galactic Trendsetters (Non-Military World)
Galactic Engineers (Non-Military World)
Expedition Force (Development)
Gem World (Non-Military Blue Production World)
Cards in Hand:
3
Victory Points:
6
Layout Value:
9
6-Cost Developments:
0
omnis
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Expedition Force (Development)
Comet Zone (Non-Military Brown Production World)
Diversified Economy (Development)
Plague World (Non-Military Green Production World)
Mining Conglomerate (Development)
Cards in Hand:
4
Victory Points:
2
Layout Value:
7
6-Cost Developments:
0
Laga
Layout
New Sparta (Military World)
New Military Tactics (Development)
Former Penal Colony (Military Blue Windfall World)
Export Duties (Development)
Star Nomad Lair (Military Blue Windfall World) + good
Terraforming Robots (Development)
New Survivalists (Military Blue Production World)
Alien Robot Sentry (Military Yellow Windfall World) + good
Cards in Hand:
5
Victory Points:
0
Layout Value:
10
6-Cost Developments:
0
Connie Neil
Layout
Earth's Lost Colony (Non-Military Blue Production World)
Spice World (Non-Military Blue Production World)
Contact Specialist (Development)
Empath World (Non-Military Green Windfall World) + good
Reptilian Uplift Race (Military Green Windfall World) + good
Cards in Hand:
8
Victory Points:
3
Layout Value:
6
6-Cost Developments:
0
VP Pool: 37
RftG
Choices for round 7:
chrismg: Phase II - Develop
omnis: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Laga: Phase II - Develop
Connie Neil: Phase II - Develop
We will have just two phases this round, Phases I (Explore) and II (Develop). For Phase I, I'm trying an experiment. For those players who have a game under their belts already, I'm going to leave out an explanation of the cards. See how you go with just the cards. If you need anything explained, just ask.
For Phase I,
Connie
does the standard "look at 2 cards, keep 1".
chrismg
and
Laga
both get an extra draw (from Expedition Force and Star Nomad Lair respectively). They look at 3 cards and keep 1.
omnis
also has Expedition Force and gets an extra draw. He also chose this Phase, and gets a bonus. He looks at 4 cards and keeps 2.
Cards are going out now. Everyone, let me know which card(s) you keep.
RftG
Administrative note: this Explore phase exhausted the deck. I've reshuffled the discards.
RftG
I now have all the orders for Phase II.
omnis
passes. This is not his fight. Everyone else chose this phase, so they get -1 cost for their developments.
chrismg
plays Interstellar Bank for 1 discard. He now draws a card at the start of every Phase II. He already has Public Works in his layout, which means he also draws a card after developing; card is going out.
Laga
plays Space Merinos! [link] Her military strength increases by 2 and is now 5.
Connie
goes for the top shelf. She plays Free Trade Association, a 6-cost development, for 5 cards. This card lets her consume up to 3 Blue goods for 1 VP and 1 card each, and produce on one Blue windfall world. Its value at game end is 2 VPs per Blue production world plus 1 VP per Blue windfall world, plus extras for a couple of cards she doesn't have in her layout.
And that concludes Round 7! Short round. Everyone, please send me your choices for Round 8.
RftG
End-of-round summary:
Round 7
chrismg
Layout
Epsilon Eridani (Non-Military World)
Public Works (Development)
Rebel Fuel Cache (Military Brown Windfall World)
Galactic Trendsetters (Non-Military World)
Galactic Engineers (Non-Military World)
Expedition Force (Development)
Gem World (Non-Military Blue Production World)
Interstellar Bank (Development)
Cards in Hand:
3
Victory Points:
6
Layout Value:
10
6-Cost Developments:
0
omnis
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Expedition Force (Development)
Comet Zone (Non-Military Brown Production World)
Diversified Economy (Development)
Plague World (Non-Military Green Production World)
Mining Conglomerate (Development)
Cards in Hand:
6
Victory Points:
2
Layout Value:
7
6-Cost Developments:
0
Laga
Layout
New Sparta (Military World)
New Military Tactics (Development)
Former Penal Colony (Military Blue Windfall World)
Export Duties (Development)
Star Nomad Lair (Military Blue Windfall World) + good
Terraforming Robots (Development)
New Survivalists (Military Blue Production World)
Alien Robot Sentry (Military Yellow Windfall World) + good
Space Marines (Development)
Cards in Hand:
4
Victory Points:
0
Layout Value:
11
6-Cost Developments:
0
Connie Neil
Layout
Earth's Lost Colony (Non-Military Blue Production World)
Spice World (Non-Military Blue Production World)
Contact Specialist (Development)
Empath World (Non-Military Green Windfall World) + good
Reptilian Uplift Race (Military Green Windfall World) + good
Free Trade Association (6-Cost Development)
Cards in Hand:
3
Victory Points:
3
Layout Value:
6
6-Cost Developments:
4
VP Pool: 37
RftG
Choices have been made. Here they are:
chrismg: Phase II - Develop
omnis: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Laga: Phase I (+1/+1) - Explore (draw +1 card, keep +1 card)
Connie Neil: Phase III - Settle
We'll be exploring, developing and settling this round. Phase I is up first.
chrismg
gets an extra draw, so he looks at 3 cards and keeps 1.
omnis
and
Laga
both chose the +1/+1 bonus and also get an extra draw from their layout; they both look at 4 cards and keep 2.
Connie
gets the bog standard draw 2, keep 1.
Everyone, please let me know which card(s) you keep. You can then send me COs for Phases II and III, which will be up next.
RftG
Everyone has made their choice. Phase II is a sedate affair. Everyone passes except
chrismg.
Interstellar Bank gives him a card draw at the start of this phase; Public Works gives him a draw afterwards. In between, he plays Colony Ship for 1 discard. In a later Phase III, he may discard this to play a non-military, non-Alien world for free.
RftG
There's more activity in Phase III.
chrismg
discards the Colony Ship he just played, to settle Terraformed world. This has a consumption power; consume 1 good for 1 VP. Aside from that, it's worth 5 VPs itself.
omnis
plays Alien Robotic Factory. This Yellow production world costs him 6 discards; this not be cheap. (It is also worth 5 VPs.)
Laga
plays Rebel Miners. This is a military world with 2 defence, which she easily overcomes. It's also a Brown production world. After playing it, Terraforming Robots gives her a card draw.
Connie
plays The Last of the Uplift Gnarssh. This is a 1-defence military world; Contact Specialist means she can play it as a non-military world at a 1-card discount (i.e. for free). Just as well, as her military strength is -2. It's a Green windfall world, and has a good on it. Connie now has three Green windfall worlds, all with goods on them. She chose this phase, so she draws a card.
That concludes Round 8. Everyone, please send me your choice of Action card for Round 9.
RftG
End-of-round summary:
Round 8
chrismg
Layout
Epsilon Eridani (Non-Military World)
Public Works (Development)
Rebel Fuel Cache (Military Brown Windfall World)
Galactic Trendsetters (Non-Military World)
Galactic Engineers (Non-Military World)
Expedition Force (Development)
Gem World (Non-Military Blue Production World)
Interstellar Bank (Development)
Terraformed World (Non-Military World)
Cards in Hand:
3
Victory Points:
6
Layout Value:
15
6-Cost Developments:
0
omnis
Layout
Alpha Centauri (Non-Military Brown Windfall World)
Expedition Force (Development)
Comet Zone (Non-Military Brown Production World)
Diversified Economy (Development)
Plague World (Non-Military Green Production World)
Mining Conglomerate (Development)
Alien Robotic Factory (Non-Military Yellow Production World)
Cards in Hand:
1
Victory Points:
2
Layout Value:
12
6-Cost Developments:
0
Laga
Layout
New Sparta (Military World)
New Military Tactics (Development)
Former Penal Colony (Military Blue Windfall World)
Export Duties (Development)
Star Nomad Lair (Military Blue Windfall World) + good
Terraforming Robots (Development)
New Survivalists (Military Blue Production World)
Alien Robot Sentry (Military Yellow Windfall World) + good
Space Marines (Development)
Rebel Miners (Military Brown Production World)
Cards in Hand:
6
Victory Points:
0
Layout Value:
12
6-Cost Developments:
0
Connie Neil
Layout
Earth's Lost Colony (Non-Military Blue Production World)
Spice World (Non-Military Blue Production World)
Contact Specialist (Development)
Empath World (Non-Military Green Windfall World) + good
Reptilian Uplift Race (Military Green Windfall World) + good
Free Trade Association (6-Cost Development)
The Last Of The Uplift Gnarssh (Military Green Windfall World) + good
Cards in Hand:
4
Victory Points:
3
Layout Value:
6
6-Cost Developments:
4
VP Pool: 37