Hey Gamers! Sorry to intrude upon your thread but it looks like you're in between games and I wanted to pick your brains. I'm hoping I can take advantage of the hivemind with a project I'm working on.
I'm doing some freelance writing for a startup company that creates toys. These are experienced toymakers and, indeed, the two brothers I'm working with are the children of the guy who created Mr. Potatohead. So, the family business.
Their current project is exciting but sprawling as well, and one of the things I'll be helping them with is the narrative for their investor pitch, as well as some meetings they have with big media (currently Canadian TV, but looks like they'll pitch in Los Angeles as well).
I've been tasked with creating some basic game design for this pitch because the whole project was conceived to be transmedia from the beginning, and the implications of their product are wide ranging.
So game design is where I'd be picking your brains.
The basic narrative involves a young girl, Giapetta, who is a tinkerer from a long line of them. She accidentally opens the portal to another world (very Steampunk) and meets another girl from that world. From there she discovers portals to a variety of worlds and has adventures.
So far so good. A familiar enough set of tropes but nothing revolutionary.
This narrative though is the off-shoot of the original conception of their project which was to bring Etsy-like jewelry construction together with STEM education for girls.
They began working on creating a jewelry that was programmable and interacted with an app that would open up on this imaginary world.
The thing that's opening doors for them and getting them into these meetings is that they've created an app that interacts with the jewelry itself which doesn't actually have electronics in it. (It just needs brass in the jewelry to engage with the app - which, fortunately, works well with the steampunk aesthetic.) I've seen the demo video for this and it has a significant "Wow" factor. I think it's a genuinely unique and revolutionary interface with computers and will have implications for computer games, and beyond.
It basically allows you to create your own magic talisman which interacts with a computer. You can create an earring or a Buffy-villain power center talisman necklace that you place on your tablet and it unlocks doors, or moves things around, or opens windows into another world.
They have a patent pending, but please be discreet about discussing this outside our thread, because they're still meeting with investors.
The implications for their product are wide ranging, but they want to maintain that STEM for girls/ creating/programming element that was at the core of the original concept.
What I'd like is gameplay that teaches a basic aspect of computer programming which can also be manifested physically as jewelry.
My first thought on this was using a Fibonacci sequence as an introduction to the idea of an algorithm and then incorporating that into the design of the jewelry.
Do you have any ideas on how you would set up a simple bit of game play that required figuring out the Fibonacci sequence and then applying it to problem solving? I would think the first part would be identifying the sequence - seeing and then understanding the pattern. Then there would be an element where you work out that pattern and see it's implications. And then finally you apply it by creating the object itself, which could then unlock something in the app.
Thoughts? Feelings? Numbness at the extremities? Please throw your notions and responses at me.