A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Something involving Fibonacci squares might work nicely -- it's a clear physical representation.
That's what I was thinking. I was looking at another website that focused on creating games that foster programming skills and they listed for their character Ruby:
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6. Programming skills. There are some very foundational programming principles that are relevant to different programming languages. Even small kids can learn to recognise these structures before they can read or write. Afterwards, they’ll have an easier time understanding the formal output (code) of the same phenomena they learned as a kid. Ruby’s programming curriculum consists of the following:
Algorithms and sequences. Write down an instruction to guide lost penguin out of the maze.
Data: numbers, strings & booleans. Sprinkle cupcakes with operators.
Variables and collections. Make a shopping list for dad. Sort the list into things Ruby likes and doesn’t like.
Loops (for & while). Make your own bracelet designs. Describe Ruby’s day, week and year as a loop.
Event handling (if/else statements). Dress Ruby for a rainy day and a sunny day. What happens if it rains until afternoon?
Functions. Make your own clothes for paperdoll Ruby.
That's so very cool! I'm wearing a LEAF fitness/lifetracker right now, which is jewelry that works with an app.
The Fibonacci nautilus would be a good visual representation, and pretty much all natural things grow according to the Fibonacci sequence, so games that sort jewelry designs into radial, alternating, whatever, and show how the sequence applies?
Let me ponder..
A music aspect would work very well with the fibonacci sequence as well. For an example of this in practice, see the Tool song Lateralus, which is largely based on the fibonacci sequence, both musically and lyrically (at least the meter of the lyrics, anyway).
Black
Then
White are
All I see
In my infancy
Red and yellow then came to me
Reaching out to me
Lets me see
There's many more levels to it, but that's enough to give you the idea.
Also, the chorus of the song is a measure of 9/8, followed by a measure of 8/8, followed by a measure of 7/8. The number 987 is the 16th number in the sequence.
That's cool. I was actually thinking about Loom (the game) and this, and somehow using the jewelry to activate or play music, or add new musical sequences to your inventory.
Hec, are you looking for a game for the pitch, but not as part of the actual toy when it's marketed? Or are you looking for something that could be the actual play, but is used as as example for the pitch?
Also, Rule #1 of Game Design is: what behavior do you want to incentivize?
- Physically making jewelry
- Buying pre-made pieces
- Learning to code
- Learning math theory
- Playing cooperatively
- Playing competitively
- In-game purchases
- Recruiting friends to buy the toy
Insent a longer letter - if you need/want help fleshing out a game, let me know!
That's super helpful, Raq.
RftG
Heads up, we'll probably start up the second game in a day or so. There's room for one more if anyone wants to sign up; if not, we'll go ahead with three.
RftG
I'll give it a shot. er.. prepare for launch.
RftG
I'll be curious to see if I can go Evil Empire again.