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BSG
Helo takes aim once more.
Die roll: 4. Miss.
Helo fails to take out the centurions. Let's see if he can do better saving a little girl. Apollo's crisis card is:
Hera Rescued
Current Player's Choice
Apollo, when you're ready, plesae post your choice.
BSG (Admiral Hoshi)
I can help a little. I'd love an IC, if we go with option 1. We can't afford to super-over shoot the mark again. If we do not feel confident we can pass as a group, I'd rather go with option 2.
BSG (Apollo)
I'm leaning towards saving our cards and taking the Morale hit.
I choose
OPTION 2
May the gods have mercy on us all.
BSG
Morale falls by 1! Little girls, who needs 'em?
Next, the two raiders activate. Lots of vipers to shoot! They're both up for it.
Raider 1: 6. Hit!
And here we will pause for Evasive Manoeuvres. Piloting people, please pass or play.
BSG
Apollo plays an Evasive Manoeuvre 1.
Reroll!
Raider 1a: 3. Miss.
Raider 2: 8. Viper destroyed!
But Apollo comes through again, with an
Evasive Manoeuvre 2!
Reroll:
Raider 2a: 2. Miss.
Finally, the jump track advances. That concludes Apollo's turn. Baltar starts his turn in Sickbay, so he may only draw 1 card. Citizen Baltar, when you're ready, please post your choice of colour.
BSG
End-of-turn summary:
Round 5.3 - Apollo
Locations and Hands
Hoshi: Weapons Control; 7 cards, 0 miracle tokens, 1 mutiny card
Helo: Sector 4; 10 cards, 1 miracle token, 1 mutiny card
Apollo: Quorum Chamber; 8 cards, 1 miracle token, 1 mutiny card
Baltar: Sickbay; 9 cards, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: 1 (DH, SD) Basestar
Sector 2: Empty
Sector 3: Civilian G
Sector 4: 2 Heavy Raiders, Civilian H, Helo
Sector 5: 3 RSVs, Civilians B D I
Sector 6: 2 Raiders, 4 RSVs, Civilians C E F J
Resources
Fuel: 6
Food: 5
Morale: 6
Population: 11
Viper Reserves: 0
Damaged Vipers: 1
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 0
Jump Track: 2 (Red)
Distance Travelled: 4
Galactica Damage: Airlock, Main Batteries, Pegasus CIC
BSG (Baltar)
I will take
Blue
and hope for a Repair!
BSG (Baltar)
Hope is the thing with feathers.
No XO, so any suggestions as to what I can do? Fire on the basestar or heavies? Move some RSVs? Engine Room??
BSG (Admiral Hoshi)
One more hit could kill the basestar.
BSG (Baltar)
Would anyone have a plan? I shoot better with a plan.