BSG (Apollo)
Hmm, Morale is higher.
I choose option 1
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BSG (Apollo)
Hmm, Morale is higher.
I choose option 1
BSG
Morale falls to 7! And now the die roll. Everyone passes on interrupts:
Die roll: 3. Civilian ship destroyed! As it happens, there's only one ship not already on the board, so we destroy that. It contains:
0 Population
Well, there you go. You can work out what that means for all the civvies on the board.
Next, the raider activation. There are no raiders on the board, so 2 raiders launch from the basestar. Finally, the jump track advances. That concludes Baltar's turn. Hoshi's cards are going out. Admiral Hoshi, when you're reday, plesae post your move and action.
BSG
End-of-turn summary:
Round 4.4 - Baltar
Locations and Hands
Hoshi: Command; 6 cards, 0 miracle tokens, 1 mutiny card
Helo: Sector 4; 9 cards, 1 miracle token, 2 mutiny cards
Apollo: Quorum Chamber; 10 cards, 1 miracle token, 1 mutiny card
Baltar: Sickbay; 11 cards, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: 1 Basestar, 2 Raiders
Sector 2: Empty
Sector 3: Civilian G
Sector 4: 2 Heavy Raiders, Civilian H, Helo
Sector 5: 3 RSVs, Civilians B D I
Sector 6: 4 RSVs, Civilians C E F J
Resources
Fuel: 6
Food: 6
Morale: 7
Population: 11
Viper Reserves: 0
Damaged Vipers: 1
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 0
Jump Track: 1 (Red)
Distance Travelled: 4
Galactica Damage: Airlock, Pegasus CIC
BSG
Oh, wait, Baltar still has 11 cards and must discard 1. Citizen Baltar, when you're ready, please post your choice of discard.
BSG (Baltar)
I discard CP-2.
BSG (Admiral Hoshi)
I'm thinking those heavies are awfully close to boarding. What do we think Team Humans? Ake a shot at them?
Finally got a chance to play 5e last night (rather than the occasional one-shots/combat tests we've done before.) My Shield Master barbarian worked pretty well (raging gives you Advantage on Strength checks, which the shove manuever you can do with your shield counts as. Knock them down with Advantage in order to attack with Advantage.) and I got to punch the party fighter back to his senses when he got charmed by a harpy. (I placed myself bodily between the fighter and the door we could hear the singing from behind. He tried to rush past me, triggering an Opportunity Attack from me, which I used to slug him across the jaw. The damage triggered a new saving throw, which he passed.)
BSG (Admiral Hoshi)
Sounds like the Basestar is actually easier to hit than a heavy raider.
Thoughts? Anyone? Bueller?
BSG (Baltar)
The basestar is more likely to cause problems, but two Heavy Raider activations would be TWO Centurions, which would be very bad indeed. And we haven't had very good luck with cards. Helo is in a good position to fire on them.
BSG
Orders from Hoshi:
Move to Weapons Control
Activate Weapons Control against the basestar
Play Strategic Planning 3
My diminutive assistant will make the roll.
Die roll: 4 + 2 = 6. Hit! And the damage is... Disabled Hangar! Lucky it already launched two raiders.
But it's not enough for the Dutiful Hoshi, who discards Scientific Research 3 to activate Weapons Control a second time! Everyone passes on interrupts. Once again your fate is in the hands of one legally too young to drink! That may not be such a bad thing.
Die roll: 8. Hit! This time it's Structural Damage.
Ryan's done a marvellous job there, so I'm passing the hat round for him. Hoshi's crisis card is:
Requisition for Demetrius Ryan
Admiral's Choice
Admiral Hoshi, when you're ready, please post your choice of present for Ryan.