Jayne: There's times I think you don't take me seriously. I think that ought to change. Mal: Do you think it's likely to?

'Our Mrs. Reynolds'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Laga - Mar 13, 2015 9:13:31 am PDT #24116 of 26133
You should know I'm a big deal in the Resistance.

I like a four-person party no matter what age I'm playing with. Five is do-able but six feels like too many. I feel like turns take too long.


Laga - Mar 13, 2015 9:13:54 am PDT #24117 of 26133
You should know I'm a big deal in the Resistance.

BSG (Helo)

That is a handy OPG and this may well be the best time to use it.


Kalshane - Mar 13, 2015 10:14:21 am PDT #24118 of 26133
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

My issue with 4 is it puts a limit on player options (though 5E might be better with this). Someone wants to play a bard and it throws the whole party dynamic out of whack as suddenly you've got one of the four cornerstones uncovered. Whereas if you've got a group of 5 or 6 you can still make sure the baselines are handled.

The Pathfinder game I'm playing in has a party consisting of two paladins, an archer cleric, an inquisitor, an (archeologist) bard and a fey-blooded sorcerer. Having two paladins (of different deities with very different outlooks in regards to evil) makes for some fun RP moments and we had nice moment of awesome a couple sessions ago of the two of us marching down the middle of a rain-darkened street, my sword blazing and the other paladin (an Aasimar) manifesting her halo, calling out a challenge to a group of demonic cultists while the rest of the party snuck into position.

With more RP-heavy systems like World of Darkness, I prefer 3-4 players, though.


billytea - Mar 13, 2015 7:56:27 pm PDT #24119 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I have orders from Hoshi. He uses his OPG, Pokemon-style! (No, I don't know what it means either.) He cashes in his miracle token to activate three undamaged locations. So not the Airlock then.

Location 1: Pegasus CIC at Sector 1. Play Strategic Planning 4. Ah well, if it backfires it's only Baltar at risk.

Die roll: 4 + 2 = 6. 1 hit! Disabled hangar! On to the second move.

Location 2: Weapons Control at Sector 1. Everyone passes on interrupts.

Die roll: 4. Miss. That's one point off a hit. I'll pause in case anyone wants to play a Calcs to bump it up to 5.


billytea - Mar 14, 2015 1:20:42 am PDT #24120 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Hoshi plays a Calculations 3. Gosh, how heroic. The miss becomes a hit! And it does... Structural Damage. That gives an extra +2 on further attacks against this basestar, which is too good a chance for Hoshi to pass up. He goes all Dutiful on it; he discards a Launch Scout 2 to activate Weapons Control again.

Die roll: 3 + 2 = 5. Hit! Basestar destroyed!

Hoshi still has one activation on his OPG.

Location 3: Activate Command, launch 2 RSVs into Sector 5.

You know, I would've thought you'd all have learned by now. You blow up my basestars, there will be retribution. Hoshi's crisis card is:

Raiding Party
Cylon Attack

Oh yeah. There are no raiders on the board, so the raider activation sees two of them launch from the remaining basestar in Sector 2. Then we add a bunch of ships. Finally, the jump track regresses to the Start.

That concludes Hoshi's turn. I Hope you enjoyed it as much as I did. Helo's cards are going out. Helo, when you're ready, please post your move and action.


billytea - Mar 14, 2015 1:22:03 am PDT #24121 of 26133
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 4.1 - Hoshi

Locations and Hands
Hoshi: Command; 6 cards, miracle tokens, 1 mutiny card
Helo: Research Lab; 7 cards, 1 miracle token, 1 mutiny card
Apollo: Quorum Chamber; 10 cards, 1 miracle token, 0 mutiny cards
Baltar: Pegasus CIC; 6 cards, 1 miracle token, 0 mutiny cards

Main Board Sectors
Sector 1: Empty
Sector 2: 1 Basestar, 2 Raiders
Sector 3: 1 Basestar, 3 Raiders
Sector 4: 2 Raiders, 2 Heavy Raiders, Civilian A
Sector 5: 2 RSVs, Civilians B D
Sector 6: 3 RSVs, Civilians C E F

Resources
Fuel: 6
Food: 6
Morale: 8
Population: 12

Viper Reserves: 2
Damaged Vipers: 1
Raptors: 4
Assault Raptors: 1
Boarding Party: 0

Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 4
Galactica Damage: Airlock


Polter-Cow - Mar 14, 2015 4:44:42 am PDT #24122 of 26133
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Baltar)

In my personal life, I have had a very good news/bad news kind of week.

So this turn pretty much keeps that theme going, holy frak.


Jessica - Mar 14, 2015 7:28:57 pm PDT #24123 of 26133
And then Ortus came and said "It's Ortin' time" and they all Orted off into the sunset

Hey guys - sorry to interrupt, but I have a gaming question! In Forbidden Desert, can you move more than once per turn?

The rules say "You may move your pawn to an adjacent, unblocked tile for 1 action per move."

Because none of the other action descriptions say "per move" I interpret this as meaning that you may only move once per turn. But other players have argued with me that this is not the case, and that you can move up to 4 times per turn, just like any other action.

I've searched the boardgamegeek and reddit forums on this game, and apparently I am the only one who has ever thought this rule was unclear! So what say you, Buffista gamers? Am I being dense and making the game unnecessarily extra-difficult? Or am I correct in my strict textual reading of the rules and everyone else should just suck it up and accept that we lost three times in a row tonight?


Laga - Mar 15, 2015 2:27:35 am PDT #24124 of 26133
You should know I'm a big deal in the Resistance.

ooh I haven't played Forbidden Desert but when rules are unclear in other games I've played the owner of the game gets final say.


Laga - Mar 15, 2015 2:37:53 am PDT #24125 of 26133
You should know I'm a big deal in the Resistance.

BSG (Helo)

I can launch and then play an XO. Is it time for nukes?