BSG (Helo)
Pass on interrupts. I can't help with the check but I support your decision to go for it.
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BSG (Helo)
Pass on interrupts. I can't help with the check but I support your decision to go for it.
BSG (Baltar)
Let me wait to see whether Apollo and Hoshi can pitch in before running headlong into a solo check.
BSG (Apollo)
I can help on this check.
BSG (Baltar)
Okay, sounds good enough, let's do this: Option 1.
Pass on interrupts.
sorry for the delay. Dealing with changing phone carriers and buying a new phone. Having a tech AAAAHHH day.
BSG (Hoshi)
I can do an interrupt that keeps destiny from playing. If I play that, then I can not help with the check. What does folks think?
BSG
I'm on the move right now, but: everyone passes on interrupts, Hoshi plays one card. Helo is next.
BSG
Proper token:
Network Computers:
11 YPB
Destiny:
2 cards
Hoshi:
1 card
Helo:
0 cards
Apollo:
Baltar:
(COs received)
Apollo is next.
BSG (Hel0)
pass
BSG
Everyone's play is in:
Network Computers:
11 YPB
Destiny:
2 cards
Hoshi:
1 card
Helo:
0 cards
Apollo:
3 cards
Baltar:
2 cards
Cards played:
Support the People 1
Consolidate Power 2
Guts and Initiative 1
Unorthodox Plan 3
Repair 1
Repair 2
Scientific Research 3
Executive Order 2
Tally: 13 - 2 = 11. Exact pass! The jump track advances by 1!
In other business, the raiders get a move on, and the Bistromatic is directly threatened. Finally, the jump track advances a second time. That concludes Baltar's turn. Hoshi's cards are going out. Admiral Hoshi, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.4 - Baltar
Locations and Hands
Hoshi: Command; 1 card, 1 miracle token, 0 mutiny cards
Helo: Sector 6; 5 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 5 cards, 1 miracle token, 0 mutiny cards
Baltar: Pegasus CIC; 3 cards, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: 1 (DH) Basestars, 1 Heavy Raider
Sector 2: 3 Raiders
Sector 3: 3 Raiders, Civilian B
Sector 4: Empty
Sector 5: 3 RSVs, Civilian A
Sector 6: 1 RSV, Helo
Resources
Fuel: 8
Food: 6
Morale: 10
Population: 12
Viper Reserves: 4
Damaged Vipers: 0
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0