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BSG
Everyone has played:
Reactor Critical:
3 PRB
Destiny:
2 cards
Baltar:
1 card
Hoshi:
1 card
Helo:
0 cards
Apollo:
1 card
Let's see if it's enough:
Launch Scout 2
Evasive Manoeuvre 1
Install Upgrades 0
Repair 1
Repair 2
Tally: 6 - 0 = 6. Pass!
However, before we resolve that, there are a couple f other matters to deal with. The IU-0 allows Apollo to draw 2 Blue cards. That part's easy. But this check was made Reckless. Will the crew get away with it? The top card of the Treachery deck is:
Violent Outbursts 4
As its value is greater than 0, there is no further effect. The crew is Reckless but lucky.
Now we can turn to the check, and even though the check passes, we have parting gifts! Apollo draws 2 Treachery cards, going out now.
Finally, three raiders launch from the basestar. That concludes Apollo's turn. Baltar's cards are going out. Baltar, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.3 - Apollo
Locations and Hands
Hoshi: Command; 3 cards, 1 miracle token, 0 mutiny cards
Helo: Sector 6; 5 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 4 cards, 1 miracle token, 0 mutiny cards
Baltar: Admiral's Quarters; 1 card, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 2: 3 Raiders
Sector 3: Civilian B
Sector 4: Empty
Sector 5: 3 RSVs, Civilian A
Sector 6: 1 RSV, Helo
Resources
Fuel: 8
Food: 6
Morale: 10
Population: 12
Viper Reserves: 4
Damaged Vipers: 0
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Baltar)
So I could XO Helo to do the pew-pew or I could take a potshot at the basestar from CIC. I'm not sure about the former because we want the Raiders to keep busy moving toward the decoy, and I don't want to get Helo shot out of the sky before Civvie A is actually threatened.
BSG (Admiral Hoshi)
I'd be in favor of someone in Pegasus. So, potshots at the Basestar would be good. Keep that motha from birthin' more baddies.
B BSG (Helo)
I vote for someone moving to Pegasus.
BSG (Baltar)
I
discard IW-0
to
move to Pegasus CIC
and
fire at the basestar.
BSG
Pegasus hijinks! The roll may be modified by an SP. Everyone, please pass or play.
BSG (Hoshi)
As Admiral, I
play SP-3
to help make things go boom.
BSG
I approve of these 'splosions. Baltar fires!
Die roll: 2 + 2 = 4. Hit!
And the damage is:
Disabled Hangar!
No more launching from this basestar.
That worked well, but should a floppy-haired supergenius really be footling about with guns? Surely he can find something more nerdy subtle to do. Baltar's crisis card is:
Network Computers
Current Player's Choice
Baltar, when you're ready, please post your choice.
BSG (Baltar)
Whew, thanks for those plans, Admiral!
I can help a lot on the check and it would be great to get two jump icons this turn. Any objections?