BSG (Hoshi)
MOVE To Command.
ACTION Launch 2 RSV'S into sector 5.
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BSG (Hoshi)
MOVE To Command.
ACTION Launch 2 RSV'S into sector 5.
BSG
Apollo discards an Evasive Manoeuvre 1 to move to Colonial 1. After Hoshi finishes with his XO, Apollo uses his ability to activate the Quorum Chamber. The first Quorum card is going out. Apollo may now draw another one, or play one from his hand. President Apollo, when you're ready, please post your orders.
BSG
Apollo draws a second Quorum. Let's judge the crowd's reaction, and everyone's a critic. Apollo's crisis card is:
Reactor Critical
Skill Check (7 PRB)
Possible interrupts: IC, RO, ASC, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Baltar plays first, Apollo last.
BSG (Baltar)
Well, I can't help at all, and even the Pass is bad, but we don't want to lose Fuel so early on, bah.
BSG (Helo)
I can help.
BSG
Those who can, help, while those who can't, interrupt. Hoshi plays a Jury Rigged 2. This check is now Reckless, and the DC has been reduced to 3!
Everyone else passes on interrupts. The check begins! I have some COs from people, but given the sharp reduction in DC, I'll ask everyone to confirm their play. Baltar goes first:
Reactor Critical:
3 PRB
Destiny:
2 cards
Baltar:
Hoshi:
Helo:
Apollo:
BSG
Reactor Critical:
3 PRB
Destiny:
2 cards
Baltar:
1 card
Hoshi:
Helo:
Apollo:
Hoshi is next.
BSG
Reactor Critical:
3 PRB
Destiny:
2 cards
Baltar:
1 card
Hoshi:
1 card
Helo:
0 cards
Apollo:
I had some excellent COs from Apollo, but that was before the JR-2, which may have changed things somewhat. I will therefore ask for comfirmation of his play.
BSG
Everyone has played:
Reactor Critical:
3 PRB
Destiny:
2 cards
Baltar:
1 card
Hoshi:
1 card
Helo:
0 cards
Apollo:
1 card
Let's see if it's enough:
Launch Scout 2
Evasive Manoeuvre 1
Install Upgrades 0
Repair 1
Repair 2
Tally: 6 - 0 = 6. Pass! However, before we resolve that, there are a couple f other matters to deal with. The IU-0 allows Apollo to draw 2 Blue cards. That part's easy. But this check was made Reckless. Will the crew get away with it? The top card of the Treachery deck is:
Violent Outbursts 4
As its value is greater than 0, there is no further effect. The crew is Reckless but lucky.
Now we can turn to the check, and even though the check passes, we have parting gifts! Apollo draws 2 Treachery cards, going out now.
Finally, three raiders launch from the basestar. That concludes Apollo's turn. Baltar's cards are going out. Baltar, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.3 - Apollo
Locations and Hands
Hoshi: Command; 3 cards, 1 miracle token, 0 mutiny cards
Helo: Sector 6; 5 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 4 cards, 1 miracle token, 0 mutiny cards
Baltar: Admiral's Quarters; 1 card, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 2: 3 Raiders
Sector 3: Civilian B
Sector 4: Empty
Sector 5: 3 RSVs, Civilian A
Sector 6: 1 RSV, Helo
Resources
Fuel: 8
Food: 6
Morale: 10
Population: 12
Viper Reserves: 4
Damaged Vipers: 0
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0