BSG (Helo)
pass on interrupts. I can help.
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BSG (Helo)
pass on interrupts. I can help.
BSG (Hoshi)
Pass on interrupts. I can help.
BSG
Everyone passes on interrupts. The check begins:
Prisoner Revolt:
11 (6) YGP
Destiny:
2 cards
Helo:
1 card
Apollo:
1 card
Baltar:
1 card
Hoshi:
Hoshi is last to play.
BSG
I have everyone's play:
Prisoner Revolt:
11 (6) YGP
Destiny:
2 cards
Helo:
1 card
Apollo:
1 card
Baltar:
1 card
Hoshi:
2 cards
Will it be enough? Cards played:
Preventative Policy 3
Popular Influence 4
State of Emergency 6
Launch Scout 2
A Second Chance 5
Install Upgrades 0
Repair 1
Tally: 20 - 1 = 19. Pass! The game begins memorably with a big ol' no effect. But the Install Upgrades 0 allows Hoshi to draw two Blue cards, which are going out now.
The turn ends with the basestar launching a heavy raider for a bit of variety, and the jump track advancing. That concludes Hoshi's turn. Helo's cards are going out. Helo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.1 - Hoshi
Locations and Hands
Hoshi: Communications; 5 cards, 1 miracle token, 0 mutiny cards
Helo: Admiral's Quarters; 2 cards, 1 miracle token, 0 mutiny cards
Apollo: Admiral's Quarters; 2 cards, 1 miracle token, 0 mutiny cards
Baltar: Admiral's Quarters; 2 cards, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: Civilian B
Sector 4: Empty
Sector 5: 1 RSV, Civilian A
Sector 6: 1 RSV
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 4
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Helo)
I'm thinking as a pilot I ought to be in the sky. Any dissenting ideas?
BSG (Hoshi)
Make it so!
BSG (Lee)
Sounds like an excellent plan.
BSG (Helo)
Sorry for the delay. I move to the Hangar Deck and launch in an Assault Raptor to Sector 6
BSG
You still have a bonus action. What would you like to do?