Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Zarek has made his choices, and discards
Ruined Reputation and Peaceful Resistance.
At last we come to the check resolution. Zarek is free! He moves to
Weapons Control,
which of course is not at all suspicious.
However, this check was Reckless, quite awesomely so, and now we discover if there is a price to be paid. What with the Treachery flying in multiple directions, I have watched the outcome of this Recklessness change about four times over the course of this check resolution. But finally it's settled in the one place, and the top card of the Treachery deck is:
Dradis Contact 0
We have a result! Two more raiders are added to Sector 1. Only two raiders remain in reserves. We now turn over and resolve the second Treachery card. If it is a PV-3, Zarek will draw yet another mutiny card and be sent back to the Brig immediately! It is:
A Better Machine 3
Well, of course it is. Two more Treachery for the destiny deck! I just reshuffled the Treachery discards, and already the deck is down to five cards. The destiny deck, meanwhile, now contains 22 cards. But the important news is that Zarek has passed through the final test, in accordance with the prophecy. He remains at large!
Wait, what prophecy? Since Zarek's a free man, he gets a crisis card, and apparently there's some disagreement as to whether Zarek actually fits the bill of the prophesied leader that will bring humanity to Earth. There's a breakaway sect claiming that persecution doesn't count if you're actually guilty of the things you're accused of. Zarek's crisis card is:
Religious Turmoil
Current Player's Choice
President Zarek, when you're ready, please post your choice.
BSG(President Nixed 'em)
Hmmmm. With me out of the Brig, I actually feel pretty good about the Skill Check. Chief, can you help?
BSG ("Chief" Galen Tyrol)
I can't help at all. And I would rather not risk our lowest resource. I think we should take option 2, and next turn push the button. Just save us some fuel, go for the lowest.
BSG
bleah option 2 sucks but I can't help at all with the check.
The good news is I can activate the FTL with no risk of pop loss on my turn.
May I suggest the raiders in my sector are activated first? I sort of have a plan should they both be poor shots.
BSG(President Penultimate)
Hmmmm. OK, you've convinced me. I choose
Option 2.
BSG(President Toaster-os)
And
activate the Raiders is Sector 6 first.
BSG
Option 2 it is! We have a die roll. Everyone passes on interrupts:
Die roll: 2. Fail!
Food and Population both fall by 1!
Now we have the raider activation, and Zarek has called for Sector 6 first. There are two raiders there, who will fire on the RSV first, then Kat's assault raptor.
Raider 1: 3. Miss.
Raider 2: 8. Viper destroyed!
But Kat plays an
Evasive Manoeuvre 2:
Raider 2a: 4. Miss.
Order doesn't matter for the rest of them, so let's just count down. Sector 5 has 1 raider and 1 RSV.
Raider 5.1: 8. Viper destroyed!
The
CSS Corythosaurus, Herrerasaurus
and
Iguanodon
are all defenceless!
In Sector 4, the
CSS Kentrosaurus
is already defencelesss, and is destroyed! It contained:
1 Population
The remaining raiders all move closer to bagging a civilian for their very own. Gosh, there are a lot of them.
Finally, the jump track advances. The fleet may jump at a risk of 3 Population! Coincidentally, the fleet now has exactly 3 Population remaining.
That concludes Zarek's turn. He has 12 cards still in hand, and must discard one. President Zarek, when you're ready, please post your discards.
BSG
End-of-turn summary:
Round 12.4 - Zarek
Locations and Hands
Kat: Sector 6; 4 cards, 0 miracle tokens, 1 mutiny card
Chief: Brig; 5 cards, 1 miracle token, 2 mutiny cards
Romo: Caprica; 4 cards, 0 miracle tokens, 0 mutiny cards
Zarek: Weapons Control; 10 cards, 0 miracle tokens, 1 mutiny card
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar
Sector 4: 4 Raiders
Sector 5: 2 Raiders, Civilians C H I
Sector 6: 8 Raiders, 1 RSV, Civilians D J, Kat
Resources
Fuel: 3
Food: 4
Morale: 2
Population: 3
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 4
Assault Raptors: 0
Boarding Party: Hallucigenia (-4), Opabinia (-4), Wiwaxia (-4)
Other
Nukes: 0
Jump Track: 3 (Blue)
Distance Travelled: 10
Galactica Damage: Colonial One
BSG(President Bye-Bye)
I discard
A Better Machine – 3
Personal Vices – 3
Kat, will you do the honors?
BSG ("Chief" Galen Tyrol)
Well, one way or another, the game is almost done. Just remember, don't use all the gas on the jump. Save a couple, so we can go out for pizza n beer after.