A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Ok, Apollo works the Press Room to draw two Politics cards, which I've sent to him. His Crisis Card is:
Security Breach
Skill Check 6 GP
We will pause for interrupts (Investigative Committee and Scientific Research). Then play into the check will begin with Boomer.
BSG
Just in time for me to leave my board behind in TX.
No interrupts from Boomer.
Just in time for me to leave my board behind in TX.
Remember, you can leave me COs for the check itself too.
ayup.
BSG
OK gang, So it's 6, which seems rather low. I have 3 cards. I can help a fair amount, but I ask, should I burn a card? I recall talk that one would like 10ish cards to make it a round. Granted its my turn next. I ask your advice.
BSG
No interrupts from Baltar who is getting ready to leave for the airport.
BSG
I can help, although I only have 4 cards. If Madame President will call another investigative committee, we can more efficiently spend our cards. Laura?
BSG
Oh shit I should have played an interrupt.
Baltar can help a little.
BSG
Unfortunately, Bill, the last two investigative committees have spent my capital with the Quorum. As neither investigation managed to turn up any corruption or cylon infiltration, the Quorum has decided they are too busy tending to their own to spare any time for a third investigation that, they feel, will be as unproductive as the the last two.
However, I can help on this check.
BSG
I can help a little myself, so I think we've got the Admiral covered on this one. If not, we can rename the sick bay the "Adama and Adama Recovery Suite."
Of course, I am not unaware of the irony that we've needed yellow for every other crisis in the game, but the moment I spend a turn collecting yellow cards, we draw a GP crisis. Still, a six should be a cinch. On the other hand, it isn't advancing our jump track, which is unfortunate.
BSG
I believe that's everyone who's checked in now, so no interrupts have been played. We will start the Skill Check.
Destiny:
2 cards.
Boomer:
Adama:
Roslin:
Baltar:
Apollo:
I have COs from Boomer, but I think there's a discrepancy - according to my records, she only has 2 cards. I think I'll need her to check in before I can execute her orders. (She also asked people to chime in on whether she should play into the check, so feel free to offer suggestions.)