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BSG
End-of-turn summary:
Round 11.3 - Romo
Locations and Hands
Kat: Sector 5; 4 cards, 0 miracle tokens, 1 mutiny card
Chief: Sickbay; 2 cards, 1 miracle token, 2 mutiny cards
Romo: Caprica; 4 cards, 0 miracle tokens, 0 mutiny cards
Zarek: Weapons Control; 2 cards, 1 miracle token, 1 mutiny card
Main Board Sectors
Sector 1: 2 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: 1 Basestar, 3 Raiders, 2 Heavy Raiders, Civilian F
Sector 4: Empty
Sector 5: 2 Raiders, 1 RSV, Civilians C H, Kat
Sector 6: 3 Raiders, 1 RSV, Civilian D
Resources
Fuel: 3
Food: 6
Morale: 2
Population: 5
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 10
Galactica Damage: Colonial One
BSG ("Chief" Galen Tyrol)
I tried.
BSG(Pradmiral Despair)
WHAT
THE
HELL
OK, I'm thinking we need to thin out the Raiders. bt, which one lets me take out multiple Raiders at once? Is it CIC or Main Batteries?
BSG (Kat)
Morale is dangerously low.
BSG(Pradmiral Pain and Suffering)
Well, MINE certainly is!
BSG(Admiral "Tex" Zarek)
All righty then, I will
Move to Main Batteries and discard TI-0 in the process
and
Launch a Nuke at the Basestar in Sector 3.
BSG
Nukes away! The die roll may be modified by an SP. Everyone, please pass or play.
BSG (Kat)
I have an SP but what if that civvie is a party ship, full of morale?
Of course, on a raider activation, that civvie is dead anyway.
I'll go ahead and play SP-4.