BSG (Kat)
I can help and I know we've been playing fast and loose with the population so far ...but I neeed those cards to protect our identified ships. I vote to TANK
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BSG (Kat)
I can help and I know we've been playing fast and loose with the population so far ...but I neeed those cards to protect our identified ships. I vote to TANK
BSG(Pradmiral AAAAAAAAAUGH)
The Hell? How many Crises with no jump icons is that in a row?
I vote to TANK. Everybody brace yourselves.....
BSG
The Hell? How many Crises with no jump icons is that in a row?
This is now eight crises in a row with no jump icon. You've had a pretty nightmarish jump cycle so far.
That's a total tank. Romo still throws in one card, because he's a giver like that. Cards played:
Force Their Hand 0
Dradis Contact 0
Violent Outbursts 4
Tally: 0 - 4 = -4. Fail! Not a surprise, that's the point of a tank. But each card in this check tells a story, and that story ends with more ships and Chief mugged. The DC-0 adds two raiders to Sector 1. The VO-4 sends Chief to Sickbay. The FTH-0 forces Chief's hand. Chief, you may either play a card into the check face-up, or draw a mutiny card. If you choose the latter, you'll be off to the Brig again. When you're ready, please post your choice. If you choose to play a card, please also post your choice of card.
BSG
Chief plays Repair 1. He remains unbrigged!
Meanwhile, more ships arrive. The DC-0 added two raiders in Sector 1, and the Cylon activation launches three more raiders in Sector 3. That concludes Chief's turn. Romo has opted to draw 1 Blue and 1 Treachery. Romo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 11.2 - Chief
Locations and Hands
Kat: Sector 5; 8 cards, 0 miracle tokens, 1 mutiny card
Chief: Sickbay; 8 cards, 1 miracle token, 2 mutiny cards
Romo: Caprica; 4 cards, 0 miracle tokens, 0 mutiny cards
Zarek: Weapons Control; 3 cards, 1 miracle token, 1 mutiny card
Main Board Sectors
Sector 1: 2 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: 1 Basestar, 3 Raiders, 2 Heavy Raiders, Civilian F
Sector 4: Empty
Sector 5: 2 Raiders, 1 RSV, Civilians C H, Kat
Sector 6: 3 Raiders, 1 RSV, Civilian D
Resources
Fuel: 3
Food: 6
Morale: 3
Population: 5
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 10
Galactica Damage: Colonial One
In other news: D&D 5th edition has arrived. The basic rules are being offered for free. [link]
Hah, I was just about to link that, BT. Supposedly they're going to update the free rules as the PHB and DMG are released later this year. (Which they pretty much have to do to remain competitive, since Pathfinder has had their complete rules, including all their hardcovers, online since the game's inception.)
I've only skimmed so far, and I think there's some interesting ideas in there. Not sure it's enough to lure me away from Pathfinder. It definitely seems like it might be less work on the DM's part, which could be a nice break from the supreme crunch and fiddliness in Pathfinder.
BSG (Romo)
Hangar Deck
Sickbay, no?
Let's see what horrors Caprica has in store for you this time, humans.
BSG
Horrors of Caprica have been sent to Romo. When you're ready, please post your choice.
BSG (Romo)
Horrors? What horrors? Friends, I come bearing An Offer of Peace.