BSG ("Chief" Galen Tyrol)
Play a card, and get two? OK. I wasn't going to do it for this low of a threshold, but, a 2-for-1 deal?
I play SR 3 so Blue counts positive.
I will draw (2) Yellow, please.
'Safe'
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BSG ("Chief" Galen Tyrol)
Play a card, and get two? OK. I wasn't going to do it for this low of a threshold, but, a 2-for-1 deal?
I play SR 3 so Blue counts positive.
I will draw (2) Yellow, please.
BSG (Kat)
I can help a little
BSG Everyone else passes on interrupts. StP cards have gone out. This check is now Reckless. It begins:
Rallying Support:
8 YP
Destiny:
2 cards
Kat:
2 cards
Chief:
Romo:
Zarek:
Chief is up next.
BSG
Rallying Support:
8 YP
Destiny:
2 cards
Kat:
2 cards
Chief:
2 cards
Romo:
2 cards
Zarek:
Zarek to finish up.
BSG(Admirable Finish)
I play 2 cards.
BSG
Zarek plays two cards as well. Let's see if it's enough to keep him out of pokey. Cards played:
Consolidate Power 2
Consolidate Power 2
Launch Scout 1
Launch Scout 1
Launch Scout 1
Launch Scout 1
Launch Scout 2
Iron Will 0
Evasive Manoeuvre 1
Dradis Contact 0
Tally: 10 - 1 = 9. Pass! Zarek remains free! No effect, but we add two raiders to Sector 1. However, on the way to achieving this result, the check was made Reckless. Will the crew pay? The top card of the Treachery deck is:
Dradis Contact 0
Two more raiders! And the next card is:
Personal Vices 3
Oops. Everyone draws another Treachery card, and Zarek pulls a second mutiny card. Zarek is heading to the Brig after all! Cards going out, including a selection of mutiny for Zarek to choose from.
BSG
FACEPALM
BSG (Romo)
Soooooo that happened. Suddenly that StP doesn't seem worth it.
BSG (Kat)
ouch. Oh Hey! I'm the Admiral!
BSG
Zarek makes his choice, and then discards one of his two mutiny cards. He discards Clipped Wings.
Next, we actually have raiders to activate. There are no civvies to chase, so they just open fire on Galactica:
Raider 1: 2. Miss.
Raider 2: 8. Hit!
Raider 3: 8. Hit!
Raider 4: 1. Miss.
They are on fire! Current player assigns the hits to Pegasus and/or Galactica. Cellmate Zarek, when you're ready, please post your choice.
Finally, the jump track gets moving again. So that's something. I'll send cards out to Kat once we've managed the damage.