BSG (Romo)
UP-4.
'Conviction (1)'
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BSG (Romo)
UP-4.
BSG
Tally of 9. Zarek is next.
BSG(Long Tom)
LS-2
BSG
I now have everyone's play:
Strange Beacon:
13 PRB
Destiny:
2 cards
Chief:
Scientific Research 5
Romo:
Unorthodox Plan 4
Zarek:
Launch Scout 2
Kat:
Strategic Planning 3, Combat Veteran 4
Running tally: 18 + Destiny. Is it enough? Destiny reveals:
Guts and Initiative 2
Executive Order 1
Tally: 20 - 1 = 19. Pass! Kat surprises no one by removing the raiders in Sector 3. The board is now raider-free!
That concludes Kat's turn. Chief's cards are going out. Chief Tyrol, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.1 - Kat
Locations and Hands
Kat: Sector 4; 8 cards, 1 miracle token, 0 mutiny cards
Chief: Communications; 6 cards, 1 miracle token, 0 mutiny cards
Romo: Command; 5 cards, 1 miracle token, 0 mutiny cards
Zarek: Weapons Control; 6 cards, 1 miracle token, 1 mutiny card
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 1 RSV, Civilians A B, Kat
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 8
Morale: 9
Population: 12
Viper Reserves: 7
Damaged Vipers: 0
Raptors: 4
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 0
Galactica Damage: Engine Room
BSG ("Chief" Galen Tyrol)
Well, this is interesting. We have clear skies. I'm thinking of heading to Pegasus to fix her up, before the next attack uses her for target practice. I think it better to hold off on pushing the big button. No need to early jump with clear skies.
If there are no objections, that is what I shall do.
BSG (Romo)
That seems like a good course of action, especially since you get a bonus action from repairing.
Jumping now is not advised, but remember that billytea recommended jumping at 4, so maybe I should push the button. We have to make 10 Distance after all, better to get there quicker.
BSG(Tom, Catless)
The other option, since we're fairly well set for cards right now, would be to try a Mission. It might be better to get ahead at the start of the game, than to wait for the end.
BSG ("Chief" Galen Tyrol)
The other option, since we're fairly well set for cards right now, would be to try a Mission. It might be better to get ahead at the start of the game, than to wait for the end.
Ah! Good idea. Sounds like an xo type of thing, since I can't move twice. Who can sacrifice a card to move to Big D?
BSG (Romo)
I can, but you don't want to do that, obvs.