BSG (Baltar)
OK, I'll do what I can.
River ,'Out Of Gas'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Baltar)
OK, I'll do what I can.
BSG
While we await Cally's play, I have COs from some people already. If you haven't put any COs in, feel free to get on that.
BSG
Current state of play:
Crippled Raider:
10 PB(T)
Destiny:
2 cards
Zarek:
Exploit Weakness 5
Cally:
Launch Scout 1, A Better Machine 3
Baltar:
Romo:
(COs received)
Hot Dog:
(COs received)
Apollo:
(COs received)
Athena:
(COs received)
Running tally: 9 + Destiny. Baltar is next.
BSG (Baltar)
2 Personal Vices-3
BSG
Crippled Raider:
10 PB(T)
Destiny:
2 cards
Zarek:
Exploit Weakness 5
Cally:
Launch Scout 1, A Better Machine 3
Baltar:
Personal Vices 3, Personal Vices 3
Romo:
Run Interference 4
Hot Dog:
Launch Reserves 5
Apollo:
(COs received)
Athena:
(COs received)
Running tally: 15 - 9 = 6 + Destiny. I have COs from Apollo, but there's one point I need to clarify with him.
BSG
Crippled Raider:
10 PB(T)
Destiny:
2 cards
Zarek:
Exploit Weakness 5
Cally:
Launch Scout 1, A Better Machine 3
Baltar:
Personal Vices 3, Personal Vices 3
Romo:
Run Interference 4
Hot Dog:
Launch Reserves 5
Apollo:
All Hands on Deck 0, Bait 0, Exploit Weakness 5
Athena:
(COs received)
The AHD-0, along with the B-0, adds 2 to the tally:
Running tally: 22 - 9 = 13 + Destiny. Apollo's play might affect Athena's COs too, so I need to check those with her.
BSG
I have everyone's play:
Crippled Raider:
10 PB(T)
Destiny:
2 cards
Zarek:
Exploit Weakness 5
Cally:
Launch Scout 1, A Better Machine 3
Baltar:
Personal Vices 3, Personal Vices 3
Romo:
Run Interference 4
Hot Dog:
Launch Reserves 5
Apollo:
All Hands on Deck 0, Bait 0, Exploit Weakness 5
Athena:
Bait 0
Running tally: 23 - 9 = 14 + Destiny. If Destiny contributes 5 or more negative points, the check will fail! It reveals:
Scientific Research 3
A Better Machine 3
Tally: 29 - 9 = 20. Pass! The jump track advances one space!
That's all well and good, but now we have a buttload of card effects to deal with, courtesy of the massive Treachery used to pass this thing. Let's go lowest to highest.
Bait 0: We add another civvie to Sector 4. It now contains ships A, B and I (and a basestar and a raider).
A Better Machine 3: Two Treachery cards get shuffled into Destiny.
Personal Vices 3: Now things get interesting. Each human player draws a Treachery card; the current player, Athena, draws a mutiny card as well. This is her second mutiny card - Athena is sent to the Brig!
Exploit Weakness 5: Athena must choose a human player to draw a mutiny card. Athena, when you're ready, please post your choice.
I'll pause and take care of all this before we move on. Next up: Reckless check!
BSG
Treachery and Athena's mutiny card sent out. Once I have Athena's choice for receiving another mutiny card, we can do the Recklessness.
BSG (Zarek)
Go Team Human and thank you, Destiny!
It's unfortunate that Athena ended up in Sickbay because we're going to lose a civvie, but, ugh, we're so close. Like, literally if I draw an XO, we win the game (Cally repairs FTL, I don't draw a Crisis since I'm in the Brig, Cally activates FTL, the end). If I don't...I will have to think about what to do to ensure we win the game.
BSG (Apollo)
I recommend not losing civvie B.