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BSG
End-of-turn summary:
Round 6.4 - Zarek
Locations and Hands
Hot Dog: Caprica; 2 cards, 0 miracle tokens, 0 mutiny cards
Apollo: Sickbay; 10 cards, 1 miracle token, 0 mutiny cards
Athena: Sickbay; 10 cards, 1 miracle token, 1 mutiny card
Zarek: Brig; 9 cards, 1 miracle token, 2 mutiny cards
Cally: Armoury; 5 cards, 1 miracle token, 0 mutiny cards
Baltar: Armoury; 3 cards, 1 miracle token, 1 mutiny card
Romo: Cylon Fleet; 2 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 5
Food: 8
Morale: 4
Population: 8
Viper Reserves: 2
Damaged Vipers: 5
Raptors: 1
Assault Raptors: 2
Boarding Party: William the Bastard (Start)
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: Weapons Control, Airlock, Pegasus CIC
BSG
Administrative note: Cally's card draw exhausted the Tactics deck. I've reshuffled the discards.
BSG (Cally)
Yikes. No XO's, so I can't help anyone get out of sickbay. My choices are pot shot at our boarder, or repair stuff. I want to shoot, but without an SP, not sure it's worth the turn. Team Human, thoughts?
BSG (Zarek)
Repairing would be good. Shooting a Centurion is hard, so better to try with an SP or at the very least when you can have two shots in one turn.
BSG (Cally)
MOVE
Weapons Control
ACTION
Play Blue 1, and repair this location, before the next invasion.
BSG
Hey, I just damaged that! Fine, be that way. See if I care. Cally's crisis card is:
Enemy of My Enemy
Current Player's Choice
Cally,when you're ready, please post your choice.
BSG (R.O.M.O)
Ooh I LOVE those choices!
BSG (Baltar)
I could help a little bit with the check. I don't know if that's a good idea or not. Jeez.
At least people in Sickbay won't get hit by damage?
BSG
At least people in Sickbay won't get hit by damage?
Yes, it's true. People in Sickbay are safe from being sent to Sickbay.
BSG (Zarek)
I could help a lot with the check but it's a stupid check that we still lose by winning and blah. I'm afraid of the Armoury getting damaged. Or FTL. I'd be in favor of jumping at 4 if we can to get to Kobol even quicker. Not sure which option to go with here.
Our Morale is getting dangerously low, so Option 1 is not looking very appealing.