BSG
At least people in Sickbay won't get hit by damage?
Yes, it's true. People in Sickbay are safe from being sent to Sickbay.
William ,'Conversations with Dead People'
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BSG
At least people in Sickbay won't get hit by damage?
Yes, it's true. People in Sickbay are safe from being sent to Sickbay.
BSG (Zarek)
I could help a lot with the check but it's a stupid check that we still lose by winning and blah. I'm afraid of the Armoury getting damaged. Or FTL. I'd be in favor of jumping at 4 if we can to get to Kobol even quicker. Not sure which option to go with here.
Our Morale is getting dangerously low, so Option 1 is not looking very appealing.
BSG (Baltar)
I shoulda held onto my CoP for this one, huh? But I'm not one for holding onto cards.
IDEK. I'm fine with jumping early, fwtw.
BSG (Cally)
Yikes. I'm leaning towards option 2. I hate that even passing option 1, we get dinged.
So, the question for Team Humans. If we take option 2, are we OK with both shots going to Pegasus, which would kill it, I think?
BSG (Zarek)
Oof. Maybe split it to give it a fighting chance? It's a bit early to destroy it, and we have time to repair, I think.
BSG
Just to confirm, two hits on Pegasus would indeed destroy it.
Not sure if anybody's been following the #FantasyPoetrySlam on YouTube, Facebook, et al, but #TeamGotham and #TeamGondor are going gangbusters ...
BSG
Cally has made her decision! There are no heroes left. She chooses option 2, and assigns 1 damage to both Pegasus and Galactica. That damage is:
Engine Room
Armoury
Yeah... That could have gone better. Baltar joins Apollo and Athena in Sickbay!
Finally, the jump track advances. That concludes Cally's turn. Baltar starts his turn in Sickbay, and so draws just one skill card. Gaius Baltarnate, which colour would you like?
BSG
End-of-turn summary:
Round 6.5 - Cally
Locations and Hands
Hot Dog: Caprica; 2 cards, 0 miracle tokens, 0 mutiny cards
Apollo: Sickbay; 10 cards, 1 miracle token, 0 mutiny cards
Athena: Sickbay; 10 cards, 1 miracle token, 1 mutiny card
Zarek: Brig; 9 cards, 1 miracle token, 2 mutiny cards
Cally: Weapons Control; 9 cards, 1 miracle token, 0 mutiny cards
Baltar: Sickbay; 3 cards, 1 miracle token, 1 mutiny card
Romo: Cylon Fleet; 2 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 5
Food: 8
Morale: 4
Population: 8
Viper Reserves: 2
Damaged Vipers: 5
Raptors: 1
Assault Raptors: 2
Boarding Party: William the Bastard (Start)
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 5
Galactica Damage: Armoury, Airlock, Engine Room, Pegasus CIC
BSG (Baltar)
OK, Team Human, I could repair the Armoury and be ready to shoot, I could XO Apollo out of Sickbay and be ready to Repair, or, I don't know, is there anything better than those choices? Keep in mind, cylon double-whammy coming up.