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BSG
On closer examination, this is actually a pretty easy crisis, as option 1 (bench all vipers - none in play - and send Zarek to Sickbay - but he won't be there long) winds up having no effect. Here crew, have a shiny jump icon for free!
Well, not quite free. Because this is the turn of the Mutineer, and that jump icon means that he gets another mutiny card. That puts him at three cards, which earns him a trip into custody.
Zarek lands in the Brig!
Meanwhile, his choice of new mutiny is going out. Citizen Zarek, when you're ready, please advise me, first, which new mutiny card you choose; and second, which of your three mutiny cards you discard.
BSG (Zarek)
I completely forgot about being the Mutineer. I should have played a Mutiny card instead. Frak. Sorry, guys. Hope we didn't use up all our free debriggings.
BSG
Zarek discards
The Strong Survive.
That concludes his turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.4 - Zarek
Locations and Hands
Hot Dog: Caprica; 2 cards, 0 miracle tokens, 0 mutiny cards
Apollo: Sickbay; 10 cards, 1 miracle token, 0 mutiny cards
Athena: Sickbay; 10 cards, 1 miracle token, 1 mutiny card
Zarek: Brig; 9 cards, 1 miracle token, 2 mutiny cards
Cally: Armoury; 5 cards, 1 miracle token, 0 mutiny cards
Baltar: Armoury; 3 cards, 1 miracle token, 1 mutiny card
Romo: Cylon Fleet; 2 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 5
Food: 8
Morale: 4
Population: 8
Viper Reserves: 2
Damaged Vipers: 5
Raptors: 1
Assault Raptors: 2
Boarding Party: William the Bastard (Start)
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: Weapons Control, Airlock, Pegasus CIC
BSG
Administrative note: Cally's card draw exhausted the Tactics deck. I've reshuffled the discards.
BSG (Cally)
Yikes. No XO's, so I can't help anyone get out of sickbay. My choices are pot shot at our boarder, or repair stuff. I want to shoot, but without an SP, not sure it's worth the turn. Team Human, thoughts?
BSG (Zarek)
Repairing would be good. Shooting a Centurion is hard, so better to try with an SP or at the very least when you can have two shots in one turn.
BSG (Cally)
MOVE
Weapons Control
ACTION
Play Blue 1, and repair this location, before the next invasion.
BSG
Hey, I just damaged that! Fine, be that way. See if I care. Cally's crisis card is:
Enemy of My Enemy
Current Player's Choice
Cally,when you're ready, please post your choice.
BSG (R.O.M.O)
Ooh I LOVE those choices!