good to know. Much better than "will that game ever finish, it's annoying the heck out of me".
ION:
:: And the papers want to know whose shirts you wear ::
Angelus ,'Damage'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
good to know. Much better than "will that game ever finish, it's annoying the heck out of me".
ION:
:: And the papers want to know whose shirts you wear ::
BSG
OK, I know this isn't the kind of edge-of-the-seat action that everyone was hoping for, but for my turn I will move to Command and launch 2 vipers out of the aft launch tube into Sector 6.
That puts 3 RSVs in that sector with the two civvie ships, which means that we will have to get multiple Raider activations before jumping in order for the civvie ships to be hit.
Then, if my crisis card doesn't have a jump icon and we're still here, Baltar can either activate the Vipers and move them, or replace me in weapons and start taking potshots at the Raiders.
as my sister's Venezuelan ex boyfriend used to sing... take your broaching belt and put your helmet on!
BSG
OK, I know this isn't the kind of edge-of-the-seat action that everyone was hoping for, but for my turn I will move to Command and launch 2 vipers out of the aft launch tube into Sector 6.
That puts 3 RSVs in that sector with the two civvie ships, which means that we will have to get multiple Raider activations before jumping in order for the civvie ships to be hit.
The civvies are in Sector 5, I assume that's where you want the Vipers?
Meanwhile, here is your crisis card:
Witch Hunt (Skill Check 10 YG)
It has a card attached to it from Boomer. Inside it reads, "She turned me into a newt!"
We will pause for interrupts (IC and SR). You have twelve hours to play or pass.
BSG
Boomer does not interrupt.
(eta fix spelling)
BSG
I'm sorry, what was th-
"Boomer does not interrupt."
Wait a moment, are you sayi--
"BOOMER DOES NOT INTERRUPT!"
Look, if you could just let me fini--
"BOOMER DOES NOT INTERRUPT!"
...Ok, no interrupts from Boomer. I do, however, have an interrupt from Roslin:
Roslin plays Yellow-4: Investigative Committee
All cards will be played openly in this Skill Check, starting with the Destiny Deck.
Remaining possible interrupt is Scientific Research. Boomer's already passed, we only need to hear from Baltar.
BSG
Sorry I was talking to... no one. I was having a little nap is all. No interrupts from me.
eta- as usual I can help a little on the skill check.
BSG
Skill check begins! As an IC has been played, all cards are played face up. The order is as follows:
Destiny:
P2, R1 (Tally: -3)
Roslin:
Baltar:
Apollo:
Boomer:
Adama:
President Roslin, what do you want to play?
BSG
Actually, since it's Adama's crisis card draw, and he is an Inspirational Leader, we're just at -2 from the Destiny Deck.
I will play a Y5