BSG (Apollo)
Ok, I'm going to go with that. I chose Option 2.
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BSG (Apollo)
Ok, I'm going to go with that. I chose Option 2.
BSG
Fuel falls by 1, as Apollo fires up the ol' coal-fired Quorum machine. He draws 2 Quorum cards.
Next up, it took a while, but we finally get a raider activation. Hot Dog has opted to activate Sector 3 first, where three riaders fire at a single hapless viper.
Raider 1: 5. Viper damaged! No one plays any interrupts. Off it goes to the fix-it shop. The other two raiders move to Sector 4, for ringside seats as Scar unleashes the fury.
Scar 1: 5. Viper damaged!
Again, no interrupts. Another RSV waiting for parts.
Scar 2: 5. Miss.
Hot Dog's assault raptor saves him from becoming the third victim.
The remaining raiders all close in on the interesting sectors. Next, the jump track advances. As Hot Dog is the Mutineer, that means that he draws a mutiny card. He played a mutiny card earlier this turn, so he won't be brigged just yet. Zarek, as usual, gets a say in the mutinous feelings of the crew. Admiral Zarek, when you're ready, please send me your choice.
That concludes Hot Dog's turn. He still has 11 cards in hand and must discard one. Hot Dog, when you're ready, please post your discard.
BSG
End-of-turn summary (pending discard):
Round 5.1 - Hot Dog
Locations and Hands
Hot Dog: Sector 4; 11 cards, 1 miracle token, 1 mutiny card
Apollo: President's Office; 6 cards, 1 miracle token, 0 mutiny cards
Athena: President's Office; 8 cards, 1 miracle token, 0 mutiny cards
Zarek: Sickbay; 5 cards, 1 miracle token, 1 mutiny card
Cally: Command; 6 cards, 1 miracle token, 0 mutiny cards
Baltar: Weapons Control; 7 cards, 1 miracle token, 1 mutiny card
Romo: Resurrection Ship; 3 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: 1 Basestar
Sector 3: 4 Raiders, 1 Heavy Raider
Sector 4: Scar, 2 Raiders, Civilians A B C F, Hot Dog
Sector 5: Civilian D
Sector 6: 4 Raiders, 2 RSVs, Civilian E
Resources
Fuel: 5
Food: 8
Morale: 5
Population: 10
Viper Reserves: 2
Damaged Vipers: 3
Raptors: 1
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 4
Galactica Damage: Pegasus CIC
Apollo has opted to draw 2 Green for his variable draw. Apollo, when you're ready, please post your move and action.
BSG
This just in: Hot Dog discards a Launch Scout 2.
BSG (Apollo)
Hmm. Ok, let's get Zarek his full draw. I move to Quorum Chambers and I play XO2 on Zarek.
BSG (Zarek)
Oh! I forgot that was a thing that needed to happen. Thanks for making it happen.
Er, should I fire at the basestar or try to thin out the Raider herd? There are so many Raiders I don't know where to attack, but that seems like a good thing to do. Can I hit Scar with Main Batteries? Also, does someone have a plan? That's the sector in most need of help.
BSG (Baltar)
I am planless, as suits my whimsical character.
Firing on the basestar seems reasonable. As does thinning out some Raiders. I guess we aren't in a good position to nuke anyone. I dunno.
BSG (Zarek)
Oh, I could totally nuke the basestar, unless we want to save those puppies for later. The Raiders are the more pressing issue at the moment, but hurting the basestar is always good.
BSG (Baltar)
Always nice to take out multiple targets with a nuke but the cylons are not co-operating with that.
BSG
Can I hit Scar with Main Batteries?
Yes, but the requirement remains the same. You need to roll a 7 or more to hit him. (He can then be one of the four raiders you destroy.)